Cuombajj Witches

Creature — Human Wizard 1/3, (2)

: Cuombajj Witches deals 1 damage to target creature or player and 1 damage to target creature or player of an opponent's choice.

Illus. Kaja Foglio


El-Hajjâj

Creature — Human Wizard 1/1, (3)

Whenever El-Hajjâj deals damage, you gain that much life.

Illus. Dameon Willich


Erg Raiders

Creature — Human Warrior 2/3, (2)

At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.

Illus. Dameon Willich


Guardian Beast

Creature — Beast 2/4, (4)

As long as Guardian Beast is untapped, noncreature artifacts you control can't be enchanted, they have indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts.

Illus. Ken Meyer Jr.


Hasran Ogress

Creature — Ogre 3/2, (2)

Whenever Hasran Ogress attacks, it deals 3 damage to you unless you pay .

Illus. Dan Frazier


Junún Efreet

Creature — Efreet 3/3, (3)

Flying

At the beginning of your upkeep, sacrifice Junún Efreet unless you pay .

Illus. Christopher Rush


Juzám Djinn

Creature — Djinn 5/5, (4)

At the beginning of your upkeep, Juzám Djinn deals 1 damage to you.

"Expect my visit when the darkness comes. The night I think is best for hiding all." —Ouallada

Illus. Mark Tedin


Khabál Ghoul

Creature — Zombie 1/1, (3)

At the beginning of each end step, put a +1/+1 counter on Khabál Ghoul for each creature that died this turn.

Illus. Douglas Shuler


Oubliette

Enchantment , (3)

When Oubliette enters the battlefield, exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature.

When Oubliette leaves the battlefield, return that exiled card to the battlefield under its owner's control tapped with the noted number and kind of counters on it. If you do, return the other exiled cards to the battlefield under their owner's control attached to that permanent.

Illus. Douglas Shuler


Sorceress Queen

Creature — Human Wizard 1/1, (3)

: Target creature other than Sorceress Queen has base power and toughness 0/2 until end of turn.

Illus. Kaja Foglio


Stone-Throwing Devils

Creature — Devil 1/1, (1)

First strike

Sometimes those with the most sin cast the first stones.

Illus. Ken Meyer Jr.


Dandân

Creature — Fish 4/1, (2)

Dandân can't attack unless defending player controls an Island.

When you control no Islands, sacrifice Dandân.

Illus. Drew Tucker


Fishliver Oil

Enchantment — Aura , (2)

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature has islandwalk. (It can't be blocked as long as defending player controls an Island.)

Illus. Anson Maddocks


Flying Men

Creature — Human 1/1, (1)

Flying

Saffiyah clapped her hands and twenty flying men appeared at her side, each well trained in the art of combat.

Illus. Christopher Rush


Giant Tortoise

Creature — Turtle 1/1, (2)

Giant Tortoise gets +0/+3 as long as it's untapped.

Illus. Kaja Foglio


Island Fish Jasconius

Creature — Fish 6/8, (7)

Island Fish Jasconius doesn't untap during your untap step.

At the beginning of your upkeep, you may pay . If you do, untap Island Fish Jasconius.

Island Fish Jasconius can't attack unless defending player controls an Island.

When you control no Islands, sacrifice Island Fish Jasconius.

Illus. Jesper Myrfors


Merchant Ship

Creature — Human 0/2, (1)

Merchant Ship can't attack unless defending player controls an Island.

Whenever Merchant Ship attacks and isn't blocked, you gain 2 life.

When you control no Islands, sacrifice Merchant Ship.

Illus. Tom Wänerstrand


Old Man of the Sea

Creature — Djinn 2/3, (3)

You may choose not to untap Old Man of the Sea during your untap step.

: Gain control of target creature with power less than or equal to Old Man of the Sea's power for as long as Old Man of the Sea remains tapped and that creature's power remains less than or equal to Old Man of the Sea's power.

Illus. Susan Van Camp


Serendib Djinn

Creature — Djinn 5/6, (4)

Flying

At the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, Serendib Djinn deals 3 damage to you.

When you control no lands, sacrifice Serendib Djinn.

Illus. Anson Maddocks


Serendib Efreet

Creature — Efreet 3/4, (3)

Flying

At the beginning of your upkeep, Serendib Efreet deals 1 damage to you.

Illus. Anson Maddocks