Abyssal Specter

Creature — Specter 2/3, (4)


Whenever Abyssal Specter deals damage to a player, that player discards a card.

Illus. George Pratt

Advance Scout

Creature — Human Soldier Scout 1/1, (2)

First strike

: Target creature gains first strike until end of turn.

"The soldier's path is worn smooth by the tread of many feet—all in one direction, none returning."—Oracle en

Illus. Heather Hudson

Air Elemental

Creature — Elemental 4/4, (5)


These spirits of the air are winsome and wild and cannot be truly contained. Only marginally intelligent, they often substitute whimsy for strategy, delighting in mischief and mayhem.

Illus. D. Alexander Gregory

Angelic Page

Creature — Angel Spirit 1/1, (2)


: Target attacking or blocking creature gets +1/+1 until end of turn.

If only every message were as perfect as its bearer.

Illus. Rebecca Guay

Arc Lightning

Sorcery , (3)

Arc Lightning deals 3 damage divided as you choose among one, two, or three target creatures and/or players.

Rainclouds don't last long in Shiv, but that doesn't stop the lightning.

Illus. Andrew Goldhawk

Argothian Elder

Creature — Elf Druid 2/2, (4)

: Untap two target lands.

Sharpen your ears—Elvish expression meaning"grow wiser"

Illus. DiTerlizzi

Armored Pegasus

Creature — Pegasus 1/2, (2)


"I always charge a little extra to take on a pegasus. They fly like eagles, kick like mules, and hide like hermits."—Tahlil en
Dal, bounty hunter

Illus. Una Fricker

Azure Drake

Creature — Drake 2/4, (4)


Little dreamt could seem so cruelAs waiting for the wings outspread,The jagged teeth, the burning eyes,And dagger
claws that clench to nerves.

Illus. Janine Johnston

Blinking Spirit

Creature — Spirit 2/2, (4)

: Return Blinking Spirit to its owner's hand.

"Don't look at it Maybe it'll go away"—Ib Halfheart, goblin tactician

Illus. L. A. Williams

Broken Fall

Enchantment , (3)

Return Broken Fall to its owner's hand: Regenerate target creature.

"I think I used up all my good luck and all my bad luck in the same fall."—Gerrard of the Weatherlight

Illus. Zina Saunders

Cackling Fiend

Creature — Zombie 2/1, (4)

When Cackling Fiend enters the battlefield, each opponent discards a card.

Its windpipe is only the first to amplify its maddening laughter.

Illus. Brian Despain


Sorcery , (6)

Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated.

Radiant's eyes flashed. "Go, then," the angel spat at Serra, "and leave this world to those who truly care."

Illus. Andrew Robinson

Cinder Marsh

Land , (0)

: Add {C} to your mana pool.

: Add or to your mana pool. Cinder Marsh doesn't untap during your next untap step.

Illus. John Matson

Control Magic

Enchantment — Aura , (4)

Enchant creature

You control enchanted creature.

Illus. Dameon Willich

Crazed Skirge

Creature — Imp 2/2, (4)

Flying, haste

They are Phyrexia's couriers; the messages they carry are inscribed on their slick hides.

Illus. Ron Spencer


Instant , (1)

Each player returns a creature he or she controls to its owner's hand.

". . . But I'm not tired"

Illus. Randy Gallegos

Dirtcowl Wurm

Creature — Wurm 3/4, (5)

Whenever an opponent plays a land, put a +1/+1 counter on Dirtcowl Wurm.

Few of Rath's rivers follow a steady course, so many new channels are carved for them.

Illus. Dan Frazier


Instant , (2)

Destroy target artifact or enchantment.

"I implore you not to forget the horrors of the past. You would have us start the Brothers' War anew"—Sorine Relicbane, Soldevi heretic

Illus. Brian Snõddy