Banshee

Creature — Spirit 0/1, (4)

, : Banshee deals half X damage, rounded down, to target creature or player, and half X damage, rounded up, to you.

Some say Banshees are the hounds of Death, baying to herd their prey into the arms of their master.

Illus. Jesper Myrfors


Bog Rats

Creature — Rat 1/1, (1)

Bog Rats can't be blocked by Walls.

Their stench was vile and strong enough, but not nearly as powerful as their hunger.

Illus. Ron Spencer


Cuombajj Witches

Creature — Human Wizard 1/3, (2)

: Cuombajj Witches deals 1 damage to target creature or player and 1 damage to target creature or player of an opponent's choice.

Illus. Kaja Foglio


Fallen Angel

Creature — Angel 3/3, (5)

Flying

Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.

Illus. Anson Maddocks


Giant Slug

Creature — Slug 1/1, (2)

: At the beginning of your next upkeep, choose a basic land type. Giant Slug gains landwalk of the chosen type until the end of that turn. (It can't be blocked as long as defending player controls a land of that type.)

Illus. Anson Maddocks


Hasran Ogress

Creature — Ogre 3/2, (2)

Whenever Hasran Ogress attacks, it deals 3 damage to you unless you pay .

Illus. Dan Frazier


Hell's Caretaker

Creature — Horror 1/1, (4)

, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate this ability only during your upkeep.

You might leave here, Chenndra, should another take your place . . . .

Illus. Sandra Everingham


Shimian Night Stalker

Creature — Nightstalker 4/4, (5)

, : All damage that would be dealt to you this turn by target attacking creature is dealt to Shimian Night Stalker instead.

"When churchyards yawn and hell itself breathes out/ Contagion to this world."—William Shakespeare, Hamlet

Illus. Jesper Myrfors


Takklemaggot

Enchantment — Aura , (4)

Enchant creature

At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.

When enchanted creature dies, that creature's controller chooses a creature that Takklemaggot could enchant. If he or she does, return Takklemaggot to the battlefield under your control attached to that creature. If he or she doesn't, return Takklemaggot to the battlefield under your control as a non-Aura enchantment. It loses "enchant creature" and gains "At the beginning of that player's upkeep, Takklemaggot deals 1 damage to him or her."

Illus. Daniel Gelon


The Fallen

Creature — Zombie 2/3, (4)

At the beginning of your upkeep, The Fallen deals 1 damage to each opponent it has dealt damage to this game.

Magic often masters those who cannot master it.

Illus. Jesper Myrfors


The Wretched

Creature — Demon 2/5, (5)

At end of combat, gain control of all creatures blocking The Wretched for as long as you control The Wretched.

Illus. Christopher Rush


Transmutation

Instant , (2)

Switch target creature's power and toughness until end of turn.

"You know what I was,/ You see what I am: change me, change me!"—Randall Jarrell, The Woman at the Washington Zoo

Illus. Susan Van Camp


Wall of Shadows

Creature — Wall 0/1, (3)

Defender (This creature can't attack.)

Prevent all damage that would be dealt to Wall of Shadows by creatures it's blocking.

Wall of Shadows can't be the target of spells that can target only Walls or of abilities that can target only Walls.

Illus. Pete Venters


Yawgmoth Demon

Creature — Demon 6/6, (6)

Flying (This creature can't be blocked except by creatures with flying or reach.)

First strike (This creature deals combat damage before creatures without first strike.)

At the beginning of your upkeep, you may sacrifice an artifact. If you don't, tap Yawgmoth Demon and it deals 2 damage to you.

Illus. Sandra Everingham


Azure Drake

Creature — Drake 2/4, (4)

Flying

The Azure Drake would be more powerful were it not so easily distracted.

Illus. Dan Frazier


Boomerang

Instant , (2)

Return target permanent to its owner's hand.

"O! call back yesterday, bid time return."—William Shakespeare, King Richard the Second

Illus. Brian Snõddy


Dance of Many

Enchantment , (2)

When Dance of Many enters the battlefield, put a token that's a copy of target nontoken creature onto the battlefield.

When Dance of Many leaves the battlefield, exile the token.

When the token leaves the battlefield, sacrifice Dance of Many.

At the beginning of your upkeep, sacrifice Dance of Many unless you pay .

Illus. Sandra Everingham


Dandân

Creature — Fish 4/1, (2)

Dandân can't attack unless defending player controls an Island.

When you control no Islands, sacrifice Dandân.

Illus. Drew Tucker


Enchantment Alteration

Instant , (1)

Attach target Aura attached to a creature or land to another permanent of that type.

Illus. Brian Snõddy


Fishliver Oil

Enchantment — Aura , (2)

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature has islandwalk. (It can't be blocked as long as defending player controls an Island.)

Then the maiden bade him cast off his robes and cover his body with fishliver oil, that he might safely follow her into the sea.

Illus. Anson Maddocks