Archangel's Light

Sorcery , (8)

You gain 2 life for each card in your graveyard, then shuffle your graveyard into your library.

"This is the light of Avacyn. Even in her absence she offers us hope."—Radulf, priest of Avacyn

Illus. Volkan Baga


Bar the Door

Instant , (3)

Creatures you control get +0/+4 until end of turn.

"It may not look like much, but it's a good old door with strong wards. It'll hold."—Olgard of the Skiltfolk

Illus. Ryan Pancoast


Break of Day

Instant , (2)

Creatures you control get +1/+1 until end of turn.

Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Illus. Karl Kopinski


Burden of Guilt

Enchantment — Aura , (1)

Enchant creature

: Tap enchanted creature.

"Grab an axe and defend the gate! Your despair is an extravagance we can ill afford."—Thalia, Knight
Cathar

Illus. John Stanko


Curse of Exhaustion

Enchantment — Aura Curse , (4)

Enchant player

Enchanted player can't cast more than one spell each turn.

"I do believe your heresy will prove more difficult now that you have more pressing concerns."—Bishop Argust

Illus. Slawomir Maniak


Elgaud Inquisitor

Creature — Human Cleric 2/2, (4)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

When Elgaud Inquisitor dies, put a 1/1 white Spirit creature token with flying onto the battlefield.

"It will take more than steel alone to purge this world of evil."

Illus. Slawomir Maniak


Faith's Shield

Instant , (1)

Target permanent you control gains protection from the color of your choice until end of turn.

Fateful hour — If you have 5 or less life, instead you and each permanent you control gain protection from the color of your choice until end of turn.

Illus. Svetlin Velinov


Gather the Townsfolk

Sorcery , (2)

Put two 1/1 white Human creature tokens onto the battlefield.

Fateful hour — If you have 5 or less life, put five of those tokens onto the battlefield instead.

In the memories of those they lost lies the strength needed to defend their city.

Illus. Dan Scott

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Gavony Ironwright

Creature — Human Soldier 1/4, (3)

Fateful hour — As long as you have 5 or less life, other creatures you control get +1/+4.

"I wish my work could shelter everyone, yet I pray we are never so few that it does."

Illus. Karl Kopinski


Hollowhenge Spirit

Creature — Spirit 2/2, (4)

Flash (You may cast this spell any time you could cast an instant.)

Flying

When Hollowhenge Spirit enters the battlefield, remove target attacking or blocking creature from combat.

Some spirits mourn. Others terrorize.

Illus. Lars Grant-West


Increasing Devotion

Sorcery , (5)

Put five 1/1 white Human creature tokens onto the battlefield. If Increasing Devotion was cast from a graveyard, put ten of those tokens onto the battlefield instead.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Illus. Daniel Ljunggren


Lingering Souls

Sorcery , (3)

Put two 1/1 white Spirit creature tokens with flying onto the battlefield.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

The murdered inhabitants of Hollowhenge impart to the living the terror they felt in death.

Illus. Bud Cook


Loyal Cathar

Creature — Human Soldier 2/2, (2)

Vigilance

When Loyal Cathar dies, return it to the battlefield transformed under your control at the beginning of the next end step.

"I trust myself to do my duty, even unto death. It's what comes after that I'm afraid of."—Constable Visil, to Thalia

Illus. Ryan Pancoast


Unhallowed Cathar

Creature — Zombie Soldier 2/1, (0)

Unhallowed Cathar can't block.

"Just fight without fear. Your soul is protected by the hand of Avacyn and will never submit to evil."—Thalia, to Constable Visil

Illus. Ryan Pancoast


Midnight Guard

Creature — Human Soldier 2/3, (3)

Whenever another creature enters the battlefield, untap Midnight Guard.

"When you're on watch, no noise is harmless and no shadow can be ignored."—Olgard of the Skiltfolk

Illus. Jason A. Engle


Niblis of the Mist

Creature — Spirit 2/1, (3)

Flying

When Niblis of the Mist enters the battlefield, you may tap target creature.

"Not even a roaring fire could thaw the chill it put in my heart."—Vonn, geist
trapper

Illus. Igor Kieryluk


Niblis of the Urn

Creature — Spirit 1/1, (2)

Flying

Whenever Niblis of the Urn attacks, you may tap target creature.

"I never had the nerve to open that bottle. I'll bet you're wishing right now you hadn't been so curious yourself."—Old Rutstein

Illus. Igor Kieryluk


Ray of Revelation

Instant , (2)

Destroy target enchantment.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"May angels carry him into the Blessed Sleep with dreams of sunlit days and moonless nights."—Tomb inscription of Saint Raban

Illus. Cliff Childs


Requiem Angel

Creature — Angel 5/5, (6)

Flying

Whenever another non-Spirit creature you control dies, put a 1/1 white Spirit creature token with flying onto the battlefield.

When angels despair, what hope can remain for mortals?

Illus. Eric Deschamps


Sanctuary Cat

Creature — Cat 1/2, (1)

Cats prowl the corridors of Avacyn's churches in search of devils or signs of their mischief.

Illus. David Palumbo