Auriok Glaivemaster

Creature — Human Soldier 1/1, (1)

As long as Auriok Glaivemaster is equipped, it gets +1/+1 and has first strike.

"Give me a bit of steel and I'll deliver it into the hearts of my enemies."

Illus. John Matson

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Echoing Calm

Instant , (2)

Destroy target enchantment and all other enchantments with the same name as that enchantment.

A single light unleashes a hail of cleansing.

Illus. Greg Staples

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Emissary of Hope

Creature — Spirit 2/1, (3)

Flying

Whenever Emissary of Hope deals combat damage to a player, you gain 1 life for each artifact that player controls.

Illus. rk post

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Hallow

Instant , (1)

Prevent all damage target spell would deal this turn. You gain life equal to the damage prevented this way.

"Bend with the storm, then reply in kind."

Illus. Alex Horley-Orlandelli


Leonin Battlemage

Creature — Cat Wizard 2/3, (4)

: Target creature gets +1/+1 until end of turn.

Whenever you cast a spell, you may untap Leonin Battlemage.

The strongest of the pride are measured not by the steel in their hands but by the steel in their souls.

Illus. Stephen Tappin

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Leonin Shikari

Creature — Cat Soldier 2/2, (2)

You may activate equip abilities any time you could cast an instant.

Her instinct is as sharp as her blade.

Illus. Wayne England

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Loxodon Mystic

Creature — Elephant Cleric 3/3, (5)

, : Tap target creature.

As the nim storm across the plains, a lone priest stands in their path. At his silent gesture, the battle line breaks, and the tide turns.

Illus. Edward P. Beard, Jr.


Metal Fatigue

Instant , (3)

Tap all artifacts.

The Auriok have fought the metal hordes for so long now that knowing how to cripple them has become an instinct.

Illus. Arnie Swekel

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Pristine Angel

Creature — Angel 4/4, (6)

Flying

As long as Pristine Angel is untapped, it has protection from artifacts and from all colors.

Whenever you cast a spell, you may untap Pristine Angel.

Illus. Scott M. Fischer


Pteron Ghost

Creature — Spirit 1/1, (2)

Flying

Sacrifice Pteron Ghost: Regenerate target artifact.

Defending to the death isn't always enough.

Illus. Edward P. Beard, Jr.


Pulse of the Fields

Instant , (3)

You gain 4 life. Then if an opponent has more life than you, return Pulse of the Fields to its owner's hand.

Before religion or civilization, there was order.

Illus. Paolo Parente

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Purge

Instant , (2)

Destroy target artifact creature or black creature. It can't be regenerated.

For the first and last time, the horrific creature experienced terror.

Illus. Pete Venters

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Ritual of Restoration

Sorcery , (1)

Return target artifact card from your graveyard to your hand.

Leonin raising ceremonies take place at the white sun's dawn, the rebirth of artifacts mirroring the birth of a new day.

Illus. Dany Orizio

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Soulscour

Sorcery , (10)

Destroy all nonartifact permanents.

"I have seen the end of times, a future in which all our kind are torn from this world."—Ushanti, leonin shaman

Illus. Kev Walker

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Steelshaper Apprentice

Creature — Human Soldier 1/3, (4)

, , Return Steelshaper Apprentice to its owner's hand: Search your library for an Equipment card, reveal that card, and put it into your hand. Then shuffle your library.

Theirs is a craft brought about by necessity, now raised to the level of art.

Illus. Tim Hildebrandt


Stir the Pride

Instant , (5)

Choose one —

• Creatures you control get +2/+2 until end of turn.

• Until end of turn, creatures you control gain "Whenever this creature deals damage, you gain that much life."

Entwine (Choose both if you pay the entwine cost.)

Illus. Matt Cavotta

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Test of Faith

Instant , (2)

Prevent the next 3 damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.

Those who survive the test bear a mark of power anyone can recognize.

Illus. Vance Kovacs


Turn the Tables

Instant , (5)

All combat damage that would be dealt to you this turn is dealt to target attacking creature instead.

"Your arrogance is my best weapon."

Illus. Christopher Moeller


Carry Away

Enchantment — Aura , (2)

Enchant Equipment

When Carry Away enters the battlefield, unattach enchanted Equipment.

You control enchanted Equipment.

Stealing goblin weapons would be easier if the goblins were smart enough to let go.

Illus. Jim Nelson

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Chromescale Drake

Creature — Drake 3/4, (9)

Affinity for artifacts (This spell costs less to cast for each artifact you control.)

Flying

When Chromescale Drake enters the battlefield, reveal the top three cards of your library. Put all artifact cards revealed this way into your hand and the rest into your graveyard.

Illus. Ben Thompson

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