Aurora Eidolon

Creature — Spirit 2/2, (4)

, Sacrifice Aurora Eidolon: Prevent the next 3 damage that would be dealt to target creature or player this turn.

Whenever you cast a multicolored spell, you may return Aurora Eidolon from your graveyard to your hand.

Illus. Justin Sweet


Azorius Herald

Creature — Spirit 2/1, (3)

Azorius Herald can't be blocked.

When Azorius Herald enters the battlefield, you gain 4 life.

When Azorius Herald enters the battlefield, sacrifice it unless was spent to cast it.

"As peace should be—gentle yet unstoppable."—Augustin IV

Illus. Justin Sweet


Beacon Hawk

Creature — Bird 1/1, (2)


Whenever Beacon Hawk deals combat damage to a player, you may untap target creature.

: Beacon Hawk gets +0/+1 until end of turn.

Illus. William Simpson

Blessing of the Nephilim

Enchantment — Aura , (1)

Enchant creature

Enchanted creature gets +1/+1 for each of its colors.

"Before the first stone was laid or the first elf
child born, the power of the nephilim was gathering. Let that power be spread by my hands."

Illus. Greg Hildebrandt

Brace for Impact

Instant , (5)

Prevent all damage that would be dealt to target multicolored creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.

Flesh can be tempered by spellcraft and forged ever stronger by the hammers of foes.

Illus. Dan Scott



Instant , (2)

The next 1 damage that would be dealt to target creature this turn is dealt to another target creature instead.

Draw a card.

Her enemy's strength is her own.

Illus. Alex Horley-Orlandelli

Celestial Ancient

Creature — Elemental 3/3, (5)


Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control.

"We thought the clouds had moved from the night sky. Then the night sky moved, and the horizon grew wings."—Josuri

Illus. Mark Tedin


Instant , (1)

Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.

"No doubt the arbiters would put you away, after all the documents are signed. But I will have justice now!"—Alovnek, Boros guildmage

Illus. Daren Bader

Freewind Equenaut

Creature — Human Archer 2/2, (3)


As long as Freewind Equenaut is enchanted, it has ": Freewind Equenaut deals 2 damage to target attacking or blocking creature."

Confront her, and feel the hooves of her steed. Ignore her, and feel the sting of her arrow.

Illus. Rebecca Guay

Guardian of the Guildpact

Creature — Spirit 2/3, (4)

Protection from monocolored

The magic of the Guildpact gives aegis to the spirits pressed into its service. Upon entering the afterlife, they find new focus and are charged with defending the Guildpact against those who would see it broken.

Illus. Fred Hooper


Haazda Exonerator

Creature — Human Cleric 1/1, (1)

, Sacrifice Haazda Exonerator: Destroy target Aura.

"This aura threatens the sanctity of your soul. Wrenching it free won't be easy on either of us. If you're ready, we'll begin."

Illus. Kev Walker


Haazda Shield Mate

Creature — Human Soldier 1/1, (3)

At the beginning of your upkeep, sacrifice Haazda Shield Mate unless you pay .

: The next time a source of your choice would deal damage to you this turn, prevent that damage.

The Haazda shield is broad, protecting both the free and the guilded.

Illus. Ron Spears


Mistral Charger

Creature — Pegasus 2/1, (2)


Some sky steeds break from the thundering herd to ride free on the open winds.

Illus. Terese Nielsen

Paladin of Prahv

Creature — Human Knight 3/4, (6)

Whenever Paladin of Prahv deals damage, you gain that much life.

Forecast — , Reveal Paladin of Prahv from your hand: Whenever target creature deals damage this turn, you gain that much life. (Activate this ability only during your upkeep and only once each turn.)

Illus. William Simpson

Proclamation of Rebirth

Sorcery , (3)

Return up to three target creature cards with converted mana cost 1 or less from your graveyard to the battlefield.

Forecast — , Reveal Proclamation of Rebirth from your hand: Return target creature card with converted mana cost 1 or less from your graveyard to the battlefield. (Activate this ability only during your upkeep and only once each turn.)

Illus. William Simpson

Proper Burial

Enchantment , (4)

Whenever a creature you control dies, you gain life equal to that creature's toughness.

Properly honored dead gain the peace of the grave and freedom from the call of the Ghost Quarter.

Illus. Luca Zontini


Soulsworn Jury

Creature — Spirit 1/4, (3)

Defender (This creature can't attack.)

, Sacrifice Soulsworn Jury: Counter target creature spell.

In death, as in life, they protect the Grand Arbiter from exposure to contrary points of view.

Illus. Zoltan Boros & Gabor Szikszai

Steeling Stance

Instant , (3)

Creatures you control get +1/+1 until end of turn.

Forecast — , Reveal Steeling Stance from your hand: Target creature gets +1/+1 until end of turn. (Activate this ability only during your upkeep and only once each turn.)

Illus. Randy Gallegos

Stoic Ephemera

Creature — Spirit 5/5, (3)

Defender (This creature can't attack.)


When Stoic Ephemera blocks, sacrifice it at end of combat.

"Life is fleeting, and so is death. Only the oath is eternal."

Illus. Randy Gallegos

Valor Made Real

Instant , (1)

Target creature can block any number of creatures this turn.

"As my father taught, ‘Training will raise your shield to the blow, but courage fills the gaps the shield leaves open.'"

Illus. Jeff Miracola