Akroma, Angel of Wrath

Legendary Creature — Angel 6/6, (8)

Flying, first strike, vigilance, trample, haste, protection from black and from red

"Wrath is no vice when inflicted upon the deserving."

Illus. Chippy


Icatian Priest

Creature — Human Cleric 1/1, (1)

: Target creature gets +1/+1 until end of turn.

Grelden knelt and felt the cool, dry hand of the priest on his brow. Hours later, when his wits returned, he was covered in his enemies' blood on the field of victory.

Illus. Stephen Tappin


Angelic Page

Creature — Angel Spirit 1/1, (2)

Flying

: Target attacking or blocking creature gets +1/+1 until end of turn.

If only every message were as perfect as its bearer.

Illus. Marc Fishman


Charging Paladin

Creature — Human Knight 2/2, (3)

Whenever Charging Paladin attacks, it gets +0/+3 until end of turn.

"Hope shall be the blade that severs our bonds."

Illus. Ciruelo


Venerable Monk

Creature — Human Monk Cleric 2/2, (3)

When Venerable Monk enters the battlefield, you gain 2 life.

Age wears the flesh but galvanizes the soul.

Illus. D. Alexander Gregory


Angelic Protector

Creature — Angel 2/2, (4)

Flying

Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn.

"My family sheltered in her light, the dark was content to wait."—Crovax

Illus. DiTerlizzi


Serra Advocate

Creature — Angel 2/2, (4)

Flying

: Target attacking or blocking creature gets +2/+2 until end of turn.

An angel's blessing prepares a soldier for war better than a thousand military drills.

Illus. Matthew D. Wilson


Sustainer of the Realm

Creature — Angel 2/3, (4)

Flying

Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn.

You may break her shield, but you'll never break her spirit.

Illus. Mark Zug


Angel of Mercy

Creature — Angel 3/3, (5)

Flying

When Angel of Mercy enters the battlefield, you gain 3 life.

Every tear shed is a drop of immortality.

Illus. Volkan Baga


Serra Angel

Creature — Angel 4/4, (5)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Vigilance (Attacking doesn't cause this creature to tap.)

Her sword sings more beautifully than any choir.

Illus. Greg Staples


Twilight Shepherd

Creature — Angel 5/5, (6)

Flying, vigilance

When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Illus. Jason Chan


Luminous Angel

Creature — Angel 4/4, (7)

Flying

At the beginning of your upkeep, you may put a 1/1 white Spirit creature token with flying onto the battlefield.

"The spread of evil's destruction shall always be matched by the rise of the noble fallen."

Illus. Jason Chan


Reya Dawnbringer

Legendary Creature — Angel 4/6, (9)

Flying

At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.

"You have not died until I consent."

Illus. Matthew D. Wilson


Healing Salve

Instant , (1)

Choose one —

• Target player gains 3 life.

• Prevent the next 3 damage that would be dealt to target creature or player this turn.

Illus. Greg & Tim Hildebrandt


Angelsong

Instant , (2)

Prevent all combat damage that would be dealt this turn.

Cycling (, Discard this card: Draw a card.)

Clash of sword and cry of beast fall mute when angels sound the call to prayer.

Illus. Sal Villagran


Otherworldly Journey

Instant — Arcane , (2)

Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.

"The landscape shimmered and I felt a chill breeze. When my vision cleared, I found myself alone among the corpses of my fallen friends."—Journal found in Numai

Illus. Vance Kovacs


Pacifism

Enchantment — Aura , (2)

Enchant creature

Enchanted creature can't attack or block.

Even those born to battle could only lay their blades at Akroma's feet.

Illus. Matthew D. Wilson


Serra's Boon

Enchantment — Aura , (3)

Enchant creature

Enchanted creature gets +1/+2 as long as it's white. Otherwise, it gets -2/-1.

"The light of an angel's glance is warm, but her fixed stare blinds and burns."—Calexis, deacon of the New Order of Serra

Illus. Steven Belledin


Angelic Benediction

Enchantment , (4)

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Whenever a creature you control attacks alone, you may tap target creature.

"Even in single combat, I am never alone."—Rafiq of the Many

Illus. Michael Komarck


Faith's Fetters

Enchantment — Aura , (4)

Enchant permanent

When Faith's Fetters enters the battlefield, you gain 4 life.

Enchanted permanent's activated abilities can't be activated unless they're mana abilities. If enchanted permanent is a creature, it can't attack or block.

Illus. Brian Despain