Garruk Wildspeaker

Planeswalker — Garruk 3/, (4)

+1: Untap two target lands.

−1: Put a 3/3 green Beast creature token onto the battlefield.

−4: Creatures you control get +3/+3 and gain trample until end of turn.

Illus. Terese Nielsen


Basking Rootwalla

Creature — Lizard 1/1, (1)

: Basking Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn.

Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)

Illus. Heather Hudson


Albino Troll

Creature — Troll 3/3, (2)

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

: Regenerate Albino Troll.

Illus. Parente


Vine Trellis

Creature — Plant Wall 0/4, (2)

Defender (This creature can't attack.)

: Add to your mana pool.

Nature twists knots stronger than any rope.

Illus. DiTerlizzi


Wild Mongrel

Creature — Hound 2/2, (2)

Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.

It teaches you to play dead.

Illus. Anthony S. Waters


Wirewood Savage

Creature — Elf 2/2, (3)

Whenever a Beast enters the battlefield, you may draw a card.

"She is truly Wirewood's child now."—Elvish refugee

Illus. DiTerlizzi


Blastoderm

Creature — Beast 5/5, (4)

Shroud (This creature can't be the target of spells or abilities.)

Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Illus. Nils Hamm


Ravenous Baloth

Creature — Beast 4/4, (4)

Sacrifice a Beast: You gain 4 life.

"All we know about the Krosan Forest we have learned from those few who made it out alive."—Elvish refugee

Illus. Arnie Swekel


Stampeding Wildebeests

Creature — Antelope Beast 5/4, (4)

Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)

At the beginning of your upkeep, return a green creature you control to its owner's hand.

The most violent and destructive storms in Femeref occur on cloudless days.

Illus. Randy Gallegos


Indrik Stomphowler

Creature — Beast 4/4, (5)

When Indrik Stomphowler enters the battlefield, destroy target artifact or enchantment.

An indrik's howl has destructive power much subtler than that of its crushing foot.

Illus. Carl Critchlow


Krosan Tusker

Creature — Boar Beast 6/5, (7)

Cycling (, Discard this card: Draw a card.)

When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle your library.

Illus. Kev Walker


Plated Slagwurm

Creature — Wurm 8/8, (7)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Beneath the Tangle, the wurm tunnels stretch . . . wide as a stone's throw, long as forever, deep as you dare.

Illus. Justin Sweet


Genju of the Cedars

Enchantment — Aura , (1)

Enchant Forest

: Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land.

When enchanted Forest is put into a graveyard, you may return Genju of the Cedars from your graveyard to your hand.

Illus. Arnie Swekel



Rancor

Enchantment — Aura , (1)

Enchant creature

Enchanted creature gets +2/+0 and has trample.

When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.

Hatred outlives the hateful.

Illus. Kev Walker


Lignify

Tribal Enchantment — Treefolk Aura , (2)

Enchant creature

Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities.

Bulgo paused, puzzled. What was that rustling sound, and why did he feel so stiff? And how could his feet be so thirsty?

Illus. Jesper Ejsing


Nature's Lore

Sorcery , (2)

Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.

Nature's secrets can be read on every tree, every branch, every leaf.

Illus. Terese Nielsen


Elephant Guide

Enchantment — Aura , (3)

Enchant creature

Enchanted creature gets +3/+3.

When enchanted creature dies, put a 3/3 green Elephant creature token onto the battlefield.

Nature's strength outlives the strong.

Illus. Jim Nelson


Invigorate

Instant , (3)

If you control a Forest, rather than pay Invigorate's mana cost, you may have an opponent gain 3 life.

Target creature gets +4/+4 until end of turn.

Illus. Dan Frazier


Serrated Arrows

Artifact , (4)

Serrated Arrows enters the battlefield with three arrowhead counters on it.

At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it.

, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature.

Illus. John Avon