Sun Titan

Creature — Giant 6/6, (6)

Vigilance

Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield.

A blazing sun that never sets.

Illus. Karl Kopinski


Somberwald Vigilante

Creature — Human Warrior 1/1, (1)

Whenever Somberwald Vigilante becomes blocked by a creature, Somberwald Vigilante deals 1 damage to that creature.

He has nothing left but his resentment.

Illus. John Stanko


Figure of Destiny

Creature — Kithkin 1/1, (1)

: Figure of Destiny becomes a Kithkin Spirit with base power and toughness 2/2.

: If Figure of Destiny is a Spirit, it becomes a Kithkin Spirit Warrior with base power and toughness 4/4.

: If Figure of Destiny is a Warrior, it becomes a Kithkin Spirit Warrior Avatar with base power and toughness 8/8, flying, and first strike.

Illus. Scott M. Fischer


Cavalry Pegasus

Creature — Pegasus 1/1, (2)

Flying

Whenever Cavalry Pegasus attacks, each attacking Human gains flying until end of turn.

"It is hope, hooved and winged."—Cymede, queen of Akros

Illus. Kev Walker


Fencing Ace

Creature — Human Soldier 1/1, (2)

Double strike (This creature deals both first-strike and regular combat damage.)

His prowess gives the guildless hope that they can hold out against tyranny.

Illus. David Rapoza


Thraben Valiant

Creature — Human Soldier 2/1, (2)

Vigilance

"Once more into Devil's Breach, soldiers. I want another devil tail for my collection."

Illus. Jason Chan


Stun Sniper

Creature — Human Archer 1/1, (2)

, : Stun Sniper deals 1 damage to target creature. Tap that creature.

The tips of her bolts are blunt, but her aim is deadly sharp.

Illus. Steve Prescott


Truefire Paladin

Creature — Human Knight 2/2, (2)

Vigilance

: Truefire Paladin gets +2/+0 until end of turn.

: Truefire Paladin gains first strike until end of turn.

Illus. Michael C. Hayes


Auramancer

Creature — Human Wizard 2/2, (3)

When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.

"In memories, we can find our deepest reserves of strength."

Illus. Rebecca Guay


Freewind Equenaut

Creature — Human Archer 2/2, (3)

Flying

As long as Freewind Equenaut is enchanted, it has ": Freewind Equenaut deals 2 damage to target attacking or blocking creature."

Confront her, and feel the hooves of her steed. Ignore her, and feel the sting of her arrow.

Illus. Rebecca Guay


Anax and Cymede

Legendary Creature — Human Soldier 3/2, (3)

First strike, vigilance

Heroic — Whenever you cast a spell that targets Anax and Cymede, creatures you control get +1/+1 and gain trample until end of turn.

Akros's greatest heroes are also its royalty.

Illus. Willian Murai


Armory Guard

Creature — Giant Soldier 2/5, (4)

Armory Guard has vigilance as long as you control a Gate.

The Dimir agents watched from the shadows. "Eight hours, and I've yet to see him blink," Nefara hissed. "I suggest we find another way in."

Illus. Karl Kopinski


Gustcloak Sentinel

Creature — Human Soldier 3/3, (4)

Whenever Gustcloak Sentinel becomes blocked, you may untap it and remove it from combat.

Entire platoons have mysteriously vanished from battle, leaving enemy weapons to slice through empty air.

Illus. Mark Zug


Dawnstrike Paladin

Creature — Human Knight 2/4, (5)

Vigilance (Attacking doesn't cause this creature to tap.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

She crushes darkness beneath her charger's hooves.

Illus. Tyler Jacobson


Nobilis of War

Creature — Spirit Avatar 3/4, (5)

Flying

Attacking creatures you control get +2/+0.

"A great siege is a banquet to him; a long and terrible battle, the most exquisite delicacy."—The Seer's Parables

Illus. Christopher Moeller


Kamahl, Pit Fighter

Legendary Creature — Human Barbarian 6/1, (6)

Haste (This creature can attack and as soon as it comes under your control.)

: Kamahl, Pit Fighter deals 3 damage to target creature or player.

In times when freedom seems lost, great souls arise to reclaim it.

Illus. Kev Walker


Condemn

Instant , (1)

Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.

"No doubt the arbiters would put you away, after all the documents are signed. But I will have justice now."—Alovnek, Boros guildmage

Illus. Daren Bader


Daily Regimen

Enchantment — Aura , (1)

Enchant creature

: Put a +1/+1 counter on enchanted creature.

What self
indulgence tears down, discipline builds up again.

Illus. Warren Mahy


Pay No Heed

Instant , (1)

Prevent all damage a source of your choice would deal this turn.

"My course is before me. There is nothing behind me."

Illus. Adam Rex


Righteousness

Instant , (1)

Target blocking creature gets +7/+7 until end of turn.

Sometimes the greatest strength is the strength of conviction.

Illus. Wayne England