Jace, Architect of Thought

Planeswalker — Jace 4/, (4)

+1: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn.

−2: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order.

−8: For each player, search that player's library for a nonland card and exile it, then that player shuffles his or her library. You may cast those cards without paying their mana costs.

Illus. Igor Kieryluk


Chronomaton

Artifact Creature — Golem 1/1, (1)

, : Put a +1/+1 counter on Chronomaton.

On the third night, the villagers destroyed their clocks. The sounds of whirring gears and chiming metal held only dread for them.

Illus. Vincent Proce


Jace's Phantasm

Creature — Illusion 1/1, (1)

Flying

Jace's Phantasm gets +4/+4 as long as an opponent has ten or more cards in his or her graveyard.

In the abstract memories of the Iquati, Jace found interesting ideas to improve upon.

Illus. Johann Bodin


Phantasmal Bear

Creature — Bear Illusion 2/2, (1)

When Phantasmal Bear becomes the target of a spell or ability, sacrifice it.

"You know it to be false, but when its claws find you, what you know won't matter much at all."—Pol Jamaar, illusionist

Illus. Ryan Yee


Æther Figment

Creature — Illusion 1/1, (2)

Kicker (You may pay an additional as you cast this spell.)

Æther Figment can't be blocked.

If Æther Figment was kicked, it enters the battlefield with two +1/+1 counters on it.

Illus. Thomas M. Baxa


Crosstown Courier

Creature — Vedalken 2/1, (2)

Whenever Crosstown Courier deals combat damage to a player, that player puts that many cards from the top of his or her library into his or her graveyard.

Information travels quickly through Ravnica's network of messengers and thought agents.

Illus. Chase Stone


Dream Stalker

Creature — Illusion 1/5, (2)

When Dream Stalker enters the battlefield, return a permanent you control to its owner's hand.

What happens when it is the dream that wakes and the sleeper that fades into memory?

Illus. Brian Despain


Krovikan Mist

Creature — Illusion */*, (2)

Flying

Krovikan Mist's power and toughness are each equal to the number of Illusions on the battlefield.

"It's as strong as you believe it is, and it's very convincing."—Jace Beleren

Illus. Jeremy Jarvis


Merfolk Wayfinder

Creature — Merfolk Scout 1/2, (3)

Flying

When Merfolk Wayfinder enters the battlefield, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order.

Illus. Christopher Moeller


Sea Gate Oracle

Creature — Human Wizard 1/3, (3)

When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

"The secret entrance should be near."

Illus. Daniel Ljunggren


Stealer of Secrets

Creature — Human Rogue 2/2, (3)

Whenever Stealer of Secrets deals combat damage to a player, draw a card.

The Dimir would hire her, if only they knew where she lived. The Azorius would condemn her, if only they knew her name.

Illus. Michael C. Hayes


Æther Adept

Creature — Human Wizard 2/2, (3)

When Æther Adept enters the battlefield, return target creature to its owner's hand.

"The universe is my instrument, and the song I play upon it is one you are forbidden to hear."

Illus. Eric Deschamps


Archaeomancer

Creature — Human Wizard 1/2, (4)

When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.

"Words of power never disappear. They sleep, awaiting those with the will to rouse them."

Illus. Zoltan Boros


Phantasmal Dragon

Creature — Dragon Illusion 5/5, (4)

Flying

When Phantasmal Dragon becomes the target of a spell or ability, sacrifice it.

Its hunger and ire are no less for being wrought of lies and mist.

Illus. Wayne Reynolds


Body Double

Creature — Shapeshifter , (5)

You may have Body Double enter the battlefield as a copy of any creature card in a graveyard.

"I am who I pretend to be."

Illus. Winona Nelson


Leyline Phantom

Creature — Illusion 5/5, (5)

When Leyline Phantom deals combat damage, return it to its owner's hand. (Return it only if it survived combat.)

"Is the maze itself a phantom? Or is one as real as the other? Perhaps I am as mad as the dragon."—Jace Beleren, journal

Illus. Ryan Yee


Aeon Chronicler

Creature — Avatar */*, (5)

Aeon Chronicler's power and toughness are each equal to the number of cards in your hand.

Suspend X—. X can't be 0. (Rather than cast this card from your hand, you may pay and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

Whenever a time counter is removed from Aeon Chronicler while it's exiled, draw a card.

Illus. Dan Dos Santos


Riftwing Cloudskate

Creature — Illusion 2/2, (5)

Flying

When Riftwing Cloudskate enters the battlefield, return target permanent to its owner's hand.

Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

Illus. Carl Critchlow


Jace's Mindseeker

Creature — Fish Illusion 4/4, (6)

Flying

When Jace's Mindseeker enters the battlefield, target opponent puts the top five cards of his or her library into his or her graveyard. You may cast an instant or sorcery card from among them without paying its mana cost.

Illus. Greg Staples


Errant Ephemeron

Creature — Illusion 4/4, (7)

Flying

Suspend 4— (Rather than cast this card from your hand, you may pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

Illus. Luca Zontini