Zurgo Helmsmasher

Legendary Creature — Orc Warrior 7/2, (5)

Haste

Zurgo Helmsmasher attacks each combat if able.

Zurgo Helmsmasher has indestructible as long as it's your turn.

Whenever a creature dealt damage by Zurgo Helmsmasher this turn dies, put a +1/+1 counter on Zurgo Helmsmasher.

Illus. Ryan Alexander Lee


Frenzied Goblin

Creature — Goblin Berserker 1/1, (1)

Whenever Frenzied Goblin attacks, you may pay . If you do, target creature can't block this turn.

The upside to not thinking about the consequences is that you'll always surprise those who do.

Illus. Carl Critchlow


Infantry Veteran

Creature — Human Soldier 1/1, (1)

: Target attacking creature gets +1/+1 until end of turn.

"Swords, to me! We must engage their line to protect our archers and mages. Let no one fail this task!"

Illus. Zoltan Boros


Leonin Snarecaster

Creature — Cat Soldier 2/1, (2)

When Leonin Snarecaster enters the battlefield, you may tap target creature.

Formerly oppressed by the polis of Meletis, leonin occasionally "mistake" their old enemies for game.

Illus. Kev Walker


Dregscape Zombie

Creature — Zombie 2/1, (2)

Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

The undead of Grixis are fueled by their hatred of the living.

Illus. Lars Grant-West


Goblin Deathraiders

Creature — Goblin Warrior 3/1, (2)

Trample

Every once in a while, when they aren't getting incinerated in lava, crushed under rock slides, or devoured by dragons, goblins experience moments of unmitigated glory in battle.

Illus. Raymond Swanland


Hellraiser Goblin

Creature — Goblin Berserker 2/2, (3)

Creatures you control have haste and attack each combat if able.

Don't let him lead the soldiers, but by all means let him lead the way.

Illus. Karl Kopinski


Fleshbag Marauder

Creature — Zombie Warrior 3/1, (3)

When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.

Grixis is a world where the only things found in abundance are death and decay. Corpses, whole or in part, are the standard currency among necromancers and demons.

Illus. Mark Zug


Goblin Warchief

Creature — Goblin Warrior 2/2, (3)

Goblin spells you cast cost less to cast.

Goblin creatures you control have haste.

They poured from the Skirk Ridge like lava, burning and devouring everything in their path.

Illus. Greg & Tim Hildebrandt


Hell's Thunder

Creature — Elemental 4/4, (3)

Flying, haste

At the beginning of the end step, sacrifice Hell's Thunder.

Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Illus. Karl Kopinski


Kathari Bomber

Creature — Bird Shaman 2/2, (3)

Flying

When Kathari Bomber deals combat damage to a player, put two 1/1 red Goblin creature tokens onto the battlefield and sacrifice Kathari Bomber.

Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Illus. Carl Critchlow


Shambling Remains

Creature — Zombie Horror 4/3, (3)

Shambling Remains can't block.

Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Illus. Nils Hamm


Mardu Heart-Piercer

Creature — Human Archer 2/3, (4)

Raid — When Mardu Heart-Piercer enters the battlefield, if you attacked with a creature this turn, Mardu Heart-Piercer deals 2 damage to target creature or player.

"Those who have never ridden before the wind do not know the true joy of war."

Illus. Karl Kopinski


Beetleback Chief

Creature — Goblin Warrior 2/2, (4)

When Beetleback Chief enters the battlefield, put two 1/1 red Goblin creature tokens onto the battlefield.

Whether trained, ridden, or eaten, few goblin military innovations have rivaled the bug.

Illus. Wayne England


Krenko, Mob Boss

Legendary Creature — Goblin Warrior 3/3, (4)

: Put X 1/1 red Goblin creature tokens onto the battlefield, where X is the number of Goblins you control.

"He displays a perverse charisma fueled by avarice. Highly dangerous. Recommend civil sanctions."—Agmand Sarv, Azorius hussar

Illus. Karl Kopinski


Ogre Battledriver

Creature — Ogre Warrior 3/3, (4)

Whenever another creature enters the battlefield under your control, that creature gets +2/+0 and gains haste until end of turn. (It can attack and this turn.)

Ogres are driven by passion, rage, and another ogre standing behind them with a whip.

Illus. Greg Staples


Flame-Kin Zealot

Creature — Elemental Berserker 2/2, (4)

When Flame-Kin Zealot enters the battlefield, creatures you control get +1/+1 and gain haste until end of turn.

Boros soldiers are like a cache of bombs ready to explode, and the flame
kin light their fuses.

Illus. Arnie Swekel


Scourge Devil

Creature — Devil 3/3, (5)

When Scourge Devil enters the battlefield, creatures you control get +1/+0 until end of turn.

Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Illus. Dave Kendall


Oni of Wild Places

Creature — Demon Spirit 6/5, (6)

Haste

At the beginning of your upkeep, return a red creature you control to its owner's hand.

The oni leapt easily from peak to peak, toying with its victims, its voice a purr from the rumbling depths of nightmare.

Illus. Mark Tedin


Reckless Abandon

Sorcery , (1)

As an additional cost to cast Reckless Abandon, sacrifice a creature.

Reckless Abandon deals 4 damage to target creature or player.

The climax of a warlord's career is always death.

Illus. Ron Spears