Venser, the Sojourner
Planeswalker — Venser 3/, (5)
+2: Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step.
−1: Creatures can't be blocked this turn.
−8: You get an emblem with "Whenever you cast a spell, exile target permanent."
Illus. Eric Deschamps
Creature — Cat 2/2, (2)
Flash (You may cast this spell any time you could cast an instant.)
When Whitemane Lion enters the battlefield, return a creature you control to its owner's hand.
Saltfield nomads call a sudden storm a "whitemane."
Illus. Zoltan Boros & Gabor Szikszai
Creature — Bird 1/1, (2)
When Augury Owl enters the battlefield, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Illus. Jim Nelson
Creature — Merfolk Soldier 1/1, (2)
Whenever Coral Fighters attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library.
Illus. Steve Luke
Creature — Human Wizard 1/2, (2)
, : Target creature with power X or less can't be blocked this turn.
Woven from threads of the spirit world, the mistcloak rendered its wearer invisible, but quickly fell to tatters.
Illus. Luca Zontini
Creature — Kithkin Wizard 1/1, (2)
: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Olka collected the evening mist for years, studying its secrets. Once she learned its essence, she could vanish with a thought.
Illus. Greg Staples
Creature — Merfolk Rogue 1/3, (3)
Whenever Scroll Thief deals combat damage to a player, draw a card.
I've learned how to disable wards, pick locks, and decode the Agaran language—all before even reading the scroll!
Illus. Alex Horley-Orlandelli
Creature — Human Wizard 2/1, (3)
Neurok Invisimancer can't be blocked.
When Neurok Invisimancer enters the battlefield, target creature can't be blocked this turn.
"They won't see your shadow or hear your breath, but they will feel your blade."
Creature — Slith 1/1, (3)
Whenever Slith Strider becomes blocked, draw a card.
Whenever Slith Strider deals combat damage to a player, put a +1/+1 counter on it.
A slith's form and function are determined by the color of the sun under which it's born.
Illus. Justin Sweet
Creature — Spirit 2/2, (3)
Flying, first strike
"Like a strain of music: easy to remember but impossible to catch."—Mirri of the Weatherlight
Illus. Rebecca Guay
Wall of Denial
Creature — Wall 0/8, (3)
Shroud (This creature can't be the target of spells or abilities.)
It provides what every discerning mage requires—time to think.
Illus. Howard Lyon
Creature — Kithkin Wizard 3/3, (4)
Whenever Galepowder Mage attacks, exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Illus. Jeremy Jarvis
Creature — Kor Scout 2/2, (4)
When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library.
Kor have no concept of exploration. They return to homelands forgotten.
Illus. Ryan Pancoast
Creature — Shapeshifter , (4)
You may have Clone enter the battlefield as a copy of any creature on the battlefield.
The shapeshifter mimics with a twin's esteem and a mirror's cruelty.
Illus. Kev Walker
Creature — Worm Beast 1/4, (4)
When Cryptic Annelid enters the battlefield, scry 1, then scry 2, then scry 3. (To scry X, look at the top X cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Illus. Anthony S. Waters
Creature — Elemental Shapeshifter */*, (4)
As Primal Plasma enters the battlefield, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender.
Tocasia brushed the gears and cogs from the table. There, before two wide
Illus. Luca Zontini
Creature — Bird 2/2, (4)
When Sawtooth Loon enters the battlefield, return a white or blue creature you control to its owner's hand.
When Sawtooth Loon enters the battlefield, draw two cards, then put two cards from your hand on the bottom of your library.
Illus. Heather Hudson
Creature — Merfolk Rogue 4/4, (5)
At the beginning of your upkeep, return a permanent you control to its owner's hand.
What the current doesn't take, they do.
Illus. Pete Venters
Creature — Elemental 1/3, (5)
: Windreaver gains vigilance until end of turn.
: Windreaver gets +0/+1 until end of turn.
: Switch Windreaver's power and toughness until end of turn.
: Return Windreaver to its owner's hand.
Illus. Aleksi Briclot
Creature — Cat Soldier 2/5, (6)
When Jedit's Dragoons enters the battlefield, you gain 4 life.
After Efrava was destroyed, the cat warriors scattered across Dominaria. Those who followed Jedit's example were strong enough to survive the ravages of apocalypse.
Illus. John Matson