Angel of Mercy

Creature — Angel 3/3, (5)

Flying

When Angel of Mercy enters the battlefield, you gain 3 life.

A song of life soars over fields of blood.

Illus. Melissa A. Benson


Angelic Page

Creature — Angel Spirit 1/1, (2)

Flying

: Target attacking or blocking creature gets +1/+1 until end of turn.

If only every message were as perfect as its bearer.

Illus. Marc Fishman


Ardent Militia

Creature — Human Soldier 2/5, (5)

Vigilance

Knights fight for honor and mercenaries fight for gold. The militia fights for hearth and home.

Illus. Paolo Parente


Avatar of Hope

Creature — Avatar 4/9, (8)

If you have 3 or less life, Avatar of Hope costs less to cast.

Flying

Avatar of Hope can block any number of creatures.

Illus. Mark Zug


Aven Cloudchaser

Creature — Bird Soldier 2/2, (4)

Flying (This creature can't be blocked except by creatures with flying or reach.)

When Aven Cloudchaser enters the battlefield, destroy target enchantment.

Illus. Justin Sweet


Aven Flock

Creature — Bird Soldier 2/3, (5)

Flying (This creature can't be blocked except by creatures with flying or reach.)

: Aven Flock gets +0/+1 until end of turn.

Just as each added feather steadies the wing, so does the flock grow stronger with each new member.

Illus. Greg & Tim Hildebrandt


Blessed Reversal

Instant , (2)

You gain 3 life for each creature attacking you.

Even an enemy is a valuable resource.

Illus. Christopher Moeller


Blinding Angel

Creature — Angel 2/4, (5)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase.

"Their eyes will shrivel and blacken before faith's true light."

Illus. Todd Lockwood


Chastise

Instant , (4)

Destroy target attacking creature. You gain life equal to its power.

"Why do we pray to the Ancestor? Because She listens."—Mystic elder

Illus. Carl Critchlow


Circle of Protection: Black

Enchantment , (2)

: The next time a black source of your choice would deal damage to you this turn, prevent that damage.

Illus. Mark Romanoski


Circle of Protection: Blue

Enchantment , (2)

: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.

Illus. Greg & Tim Hildebrandt


Circle of Protection: Green

Enchantment , (2)

: The next time a green source of your choice would deal damage to you this turn, prevent that damage.

Illus. Alan Pollack



Circle of Protection: White

Enchantment , (2)

: The next time a white source of your choice would deal damage to you this turn, prevent that damage.

Illus. Darrell Riche


Crossbow Infantry

Creature — Human Soldier Archer 1/1, (2)

: Crossbow Infantry deals 1 damage to target attacking or blocking creature.

"He can split a marshfly in two from halfway across the range."—Onean sergeant

Illus. James Bernardin


Demystify

Instant , (1)

Destroy target enchantment.

Illus. Christopher Rush


Diving Griffin

Creature — Griffin 2/2, (3)

Flying, vigilance

To outrace the griffin—Kipamu expression meaning"to do the impossible"

Illus. John Howe


Elite Archers

Creature — Human Soldier Archer 3/3, (6)

: Elite Archers deals 3 damage to target attacking or blocking creature.

They fletch their arrows with the feathers of angels.

Illus. Greg Staples


Elite Javelineer

Creature — Human Soldier 2/2, (3)

Whenever Elite Javelineer blocks, it deals 1 damage to target attacking creature.

"Precision is frequently more valuable than force."

Illus. Mark Poole


Glorious Anthem

Enchantment , (3)

Creatures you control get +1/+1.

Each victory adds a new verse.

Illus. Kev Walker