Archon of Justice

Creature — Archon 4/4, (5)

Flying

When Archon of Justice dies, exile target permanent.

In dark times, Truth bears a blade.

Illus. Jason Chan


Ballynock Trapper

Creature — Kithkin Soldier 2/2, (4)

: Tap target creature.

Whenever you cast a white spell, you may untap Ballynock Trapper.

No matter how large or small, fierce or fleeting, the kithkin have a trap for it.

Illus. Randy Gallegos

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Cenn's Enlistment

Sorcery , (4)

Put two 1/1 white Kithkin Soldier creature tokens onto the battlefield.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

The more the scarier.

Illus. Matt Cavotta

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Endless Horizons

Enchantment , (4)

When Endless Horizons enters the battlefield, search your library for any number of Plains cards and exile them. Then shuffle your library.

At the beginning of your upkeep, you may put a card you own exiled with Endless Horizons into your hand.

Illus. Joshua Hagler

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Endure

Instant , (5)

Prevent all damage that would be dealt to you and permanents you control this turn.

The Aurora had lessened the kithkins' kindness, deepened their paranoia, and dulled their sense of pain.

Illus. Ralph Horsley

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Flickerwisp

Creature — Elemental 3/1, (3)

Flying

When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Its wings disturb more than air.

Illus. Jeremy Enecio

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Hallowed Burial

Sorcery , (5)

Put all creatures on the bottom of their owners' libraries.

"I'd rather hear the screams of battle than the quiet that follows."—Talara, elvish safewright

Illus. Dave Kendall

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Kithkin Spellduster

Creature — Kithkin Wizard 2/3, (5)

Flying

, Sacrifice Kithkin Spellduster: Destroy target enchantment.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Illus. Trevor Hairsine

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Kithkin Zealot

Creature — Kithkin Cleric 1/3, (2)

When Kithkin Zealot enters the battlefield, you gain 1 life for each black and/or red permanent target opponent controls.

The more his flock fears, the more power he wields.

Illus. Scott Altmann

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Light from Within

Enchantment , (4)

Chroma — Each creature you control gets +1/+1 for each white mana symbol in its mana cost.

"Muscle does not make one strong. It only masks the soul's light. True strength lies in purity of purpose."—Donal Alloway, cenn of Kinscaer

Illus. Aleksi Briclot

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Loyal Gyrfalcon

Creature — Bird 3/3, (4)

Defender, flying

Whenever you cast a white spell, Loyal Gyrfalcon loses defender until end of turn.

It's tethered not to keep it from fleeing but to keep it from eating everything in sight.

Illus. Darrell Riche

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Patrol Signaler

Creature — Kithkin Soldier 1/1, (2)

, {Q}: Put a 1/1 white Kithkin Soldier creature token onto the battlefield. ({Q} is the untap symbol.)

Many a keen
eared bogle has run afoul of a clever and silently orchestrated kithkin ambush.

Illus. Steve Prescott

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Recumbent Bliss

Enchantment — Aura , (3)

Enchant creature

Enchanted creature can't attack or block.

At the beginning of your upkeep, you may gain 1 life.

Kithkin somnomancers enjoy the peaceful dreams wafting from their victims.

Illus. Todd Lockwood


Spirit of the Hearth

Creature — Cat Spirit 4/5, (6)

Flying

You have hexproof. (You can't be the target of spells or abilities your opponents control.)

Thieves know that a snarl in the night means, "Rob another house."

Illus. Jason Chan

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Springjack Shepherd

Creature — Kithkin Wizard 1/2, (4)

Chroma — When Springjack Shepherd enters the battlefield, put a 0/1 white Goat creature token onto the battlefield for each white mana symbol in the mana costs of permanents you control.

"Better for a doun to lose its cenn than its springjacks."

Illus. Thomas Denmark

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Suture Spirit

Creature — Spirit 1/1, (2)

Flying

: Regenerate target creature.

Is her need to heal born out of compassion or penance?

Illus. Larry MacDougall


Banishing Knack

Instant , (1)

Until end of turn, target creature gains ": Return target nonland permanent to its owner's hand."

Suddenly he realized that everything was connected by invisible strings, strings that could be pulled—or cut.

Illus. Howard Lyon

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Cache Raiders

Creature — Merfolk Rogue 4/4, (5)

At the beginning of your upkeep, return a permanent you control to its owner's hand.

What the current doesn't take, they do.

Illus. Pete Venters


Dream Fracture

Instant , (3)

Counter target spell. Its controller draws a card.

Draw a card.

"Creation is a paradox. It hatches from its opposite."—Olka, Mistmeadow witch

Illus. Howard Lyon

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Dream Thief

Creature — Faerie Rogue 2/1, (3)

Flying

When Dream Thief enters the battlefield, draw a card if you've cast another blue spell this turn.

Awylla's salvaged dreams would finally be put to good use.

Illus. Howard Lyon

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