Armor Thrull

Creature — Thrull 1/3, (3)

, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature.

"The worst thing about being a mercenary for the Ebon Hand is having to wear a dead Thrull." —Ivra Jursdotter

Illus. Pete Venters


Basal Thrull

Creature — Thrull 1/2, (2)

, Sacrifice Basal Thrull: Add to your mana pool.

Initially bred for sacrifice, the Thrulls eventually turned on their masters, the Order of the Ebon Hand, with gruesome results.—Sarpadian Empires, vol. II

Illus. Kaja Foglio


Breeding Pit

Enchantment , (4)

At the beginning of your upkeep, sacrifice Breeding Pit unless you pay .

At the beginning of your end step, put a 0/1 black Thrull creature token onto the battlefield.

The Thrulls bred at a terrifying pace. In the end, they overwhelmed the Order of the Ebon Hand.

Illus. Anson Maddocks


Derelor

Creature — Thrull 4/4, (4)

Black spells you cast cost more to cast.

"Strength it has, but at the cost of a continuous supply of energy. Such failure can bear only one result."—From the execution order for Endrek Sahr, Master Breeder

Illus. Anson Maddocks


Ebon Praetor

Creature — Avatar Praetor 5/5, (6)

First strike, trample

At the beginning of your upkeep, put a -2/-2 counter on Ebon Praetor.

Sacrifice a creature: Remove a -2/-2 counter from Ebon Praetor. If the sacrificed creature was a Thrull, put a +1/+0 counter on Ebon Praetor. Activate this ability only during your upkeep and only once each turn.

Illus. Randy Asplund-Faith


Hymn to Tourach

Sorcery , (2)

Target player discards two cards at random.

"The eerie, wailing Hymn caused insanity even in hardened warriors."—Sarpadian Empires, vol. II

Illus. Susan Van Camp


Initiates of the Ebon Hand

Creature — Cleric 1/1, (1)

: Add to your mana pool. If this ability has been activated four or more times this turn, sacrifice Initiates of the Ebon Hand at the beginning of the next end step.

Illus. Heather Hudson


Mindstab Thrull

Creature — Thrull 2/2, (3)

Whenever Mindstab Thrull attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.

Illus. Richard Kane Ferguson


Necrite

Creature — Thrull 2/2, (3)

Whenever Necrite attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated.

Illus. Ron Spencer


Order of the Ebon Hand

Creature — Cleric Knight 2/1, (2)

Protection from white

: Order of the Ebon Hand gains first strike until end of turn.

: Order of the Ebon Hand gets +1/+0 until end of turn.

A true follower of Tourach took pride in achievement to the exclusion of other concerns.

Illus. Melissa Benson


Soul Exchange

Sorcery , (2)

As an additional cost to cast Soul Exchange, exile a creature you control.

Return target creature card from your graveyard to the battlefield. Put a +2/+2 counter on that creature if the exiled creature was a Thrull.

Illus. Anthony Waters


Thrull Champion

Creature — Thrull 2/2, (5)

Thrull creatures get +1/+1.

: Gain control of target Thrull for as long as you control Thrull Champion.

"Those idiots should never have bred Thrulls for combat!"—Jherana Rure

Illus. Daniel Gelon


Thrull Retainer

Enchantment — Aura , (1)

Enchant creature

Enchanted creature gets +1/+1.

Sacrifice Thrull Retainer: Regenerate enchanted creature.

"Until the Rebellion, Thrulls served their masters faithfully—even at the cost of their own lives."—Sarpadian Empires, vol. II

Illus. Ron Spencer


Thrull Wizard

Creature — Thrull Wizard 1/1, (3)

: Counter target black spell unless that spell's controller pays or .

"In crafting intelligent Thrulls to assist in sacrifices, Sahr inadvertantly set the stage for the Thrull Rebellion."—Sarpadian Empires, vol. II

Illus. Anson Maddocks


Tourach's Chant

Enchantment , (3)

At the beginning of your upkeep, sacrifice Tourach's Chant unless you pay .

Whenever a player puts a Forest onto the battlefield, Tourach's Chant deals 3 damage to that player unless he or she puts a -1/-1 counter on a creature he or she controls.

Illus. Richard Kane Ferguson


Tourach's Gate

Enchantment — Aura , (3)

Enchant land you control

Sacrifice a Thrull: Put three time counters on Tourach's Gate.

At the beginning of your upkeep, remove a time counter from Tourach's Gate. If there are no time counters on Tourach's Gate, sacrifice it.

Tap enchanted land: Attacking creatures you control get +2/-1 until end of turn. Activate this ability only if enchanted land is untapped.

Illus. Sandra Everingham


Deep Spawn

Creature — Homarid 6/6, (8)

Trample

At the beginning of your upkeep, sacrifice Deep Spawn unless you put the top two cards of your library into your graveyard.

: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. (A creature with shroud can't be the target of spells or abilities.)

Illus. Mark Tedin


High Tide

Instant , (1)

Until end of turn, whenever a player taps an Island for mana, that player adds to his or her mana pool (in addition to the mana the land produces).

"When the very tides turn against you, it's time to consider retirement."—General Khurzog

Illus. Drew Tucker


Homarid

Creature — Homarid 2/2, (3)

Homarid enters the battlefield with a tide counter on it.

At the beginning of your upkeep, put a tide counter on Homarid.

As long as there is exactly one tide counter on Homarid, it gets -1/-1.

As long as there are exactly three tide counters on Homarid, it gets +1/+1.

Whenever there are four or more tide counters on Homarid, remove all tide counters from it.

Illus. Quinton Hoover


Homarid Shaman

Creature — Homarid Shaman 2/1, (4)

: Tap target green creature.

"The ground grew swampy; hooves and claws sank into the marshy earth. Snarls of rage and bleats of despair echoed through the trees as the waters grew higher and higher."—Kyliki of Havenwood,"Havenwood Remembered"

Illus. Amy Weber

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