Ugin, the Spirit Dragon

Planeswalker — Ugin 7/, (8)

+2: Ugin, the Spirit Dragon deals 3 damage to target creature or player.

−X: Exile each permanent with converted mana cost X or less that's one or more colors.

−10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.

Illus. Raymond Swanland


Abzan Advantage

Instant , (2)

Target player sacrifices an enchantment. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

"To survive, you must seize every opportunity."—Daghatar the Adamant

Illus. Winona Nelson


Abzan Runemark

Enchantment — Aura , (3)

Enchant creature

Enchanted creature gets +2/+2.

Enchanted creature has vigilance as long as you control a black or green permanent.

Illus. James Ryman

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Abzan Skycaptain

Creature — Bird Soldier 2/2, (4)

Flying

When Abzan Skycaptain dies, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)

"A tempest is coming. Turn your faces toward the wind!"

Illus. Matt Stewart


Arashin Cleric

Creature — Human Cleric 1/3, (2)

When Arashin Cleric enters the battlefield, you gain 3 life.

"We'll have time to put out the fires when those trapped within the ruins are safe."

Illus. Chris Rahn

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Aven Skirmisher

Creature — Bird Warrior 1/1, (1)

Flying

"We do not hide from the dragons that pretend to rule the skies. If we did, the dragons would become our rulers, and our way of life would be lost."

Illus. Jason Rainville


Channel Harm

Instant , (6)

Prevent all damage that would be dealt to you and permanents you control this turn by sources you don't control. If damage is prevented this way, you may have Channel Harm deal that much damage to target creature.

Illus. David Gaillet


Citadel Siege

Enchantment , (4)

As Citadel Siege enters the battlefield, choose Khans or Dragons.

• Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.

• Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.

Illus. Steven Belledin


Daghatar the Adamant

Legendary Creature — Human Warrior , (4)

Vigilance

Daghatar the Adamant enters the battlefield with four +1/+1 counters on it.

: Move a +1/+1 counter from target creature onto a second target creature.

"Our victories will protect a thousand generations."

Illus. Zack Stella

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Dragon Bell Monk

Creature — Human Monk 2/2, (3)

Vigilance

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

He has spent years training his eyes and ears to detect the subtle signs of a dragon's approach.

Illus. Lius Lasahido


Dragonscale General

Creature — Human Warrior 2/3, (4)

At the beginning of your end step, bolster X, where X is the number of tapped creatures you control. (Choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)

"Dragons seek war. I bring it to them."

Illus. Volkan Baga


Elite Scaleguard

Creature — Human Soldier 2/3, (5)

When Elite Scaleguard enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)

Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.

Illus. Steve Prescott


Great-Horn Krushok

Creature — Beast 3/5, (5)

Perfectly suited for life in the Shifting Wastes, the krushok is well protected by its horn, its hide, and its temper.

Illus. YW Tang

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Honor's Reward

Instant , (3)

You gain 4 life. Bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)

It seldom rains in Abzan lands. When it does, the khan marks the occasion by honoring the families of the fallen.

Illus. Izzy

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Jeskai Barricade

Creature — Wall 0/4, (2)

Flash (You may cast this spell any time you could cast an instant.)

Defender

When Jeskai Barricade enters the battlefield, you may return another target creature you control to its owner's hand.

Illus. Noah Bradley


Lightform

Enchantment , (3)

When Lightform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Lightform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Enchanted creature has flying and lifelink.

Illus. Steve Prescott


Lotus-Eye Mystics

Creature — Human Monk 3/2, (4)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When Lotus-Eye Mystics enters the battlefield, return target enchantment card from your graveyard to your hand.

Every action has a foreseen purpose.

Illus. Dan Scott

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Mardu Woe-Reaper

Creature — Human Warrior 2/1, (1)

Whenever Mardu Woe-Reaper or another Warrior enters the battlefield under your control, you may exile target creature card from a graveyard. If you do, you gain 1 life.

"Those who died in battle deserve their rest."

Illus. Willian Murai


Mastery of the Unseen

Enchantment , (2)

Whenever a permanent you control is turned face up, you gain 1 life for each creature you control.

: Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Illus. Daniel Ljunggren


Monastery Mentor

Creature — Human Monk 2/2, (3)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever you cast a noncreature spell, put a 1/1 white Monk creature token with prowess onto the battlefield.

"Speak little. Do much."

Illus. Magali Villeneuve