Ancient Tomb

Land , (0)

: Add {C}{C} to your mana pool. Ancient Tomb deals 2 damage to you.

There is no glory to be gained in the kingdom of the dead.—Vec tomb inscription

Illus. Colin MacNeil


Boseiju, Who Shelters All

Legendary Land , (0)

Boseiju, Who Shelters All enters the battlefield tapped.

, Pay 2 life: Add {C} to your mana pool. If that mana is spent on an instant or sorcery spell, that spell can't be countered by spells or abilities.

Illus. Ralph Horsley


Cephalid Coliseum

Land , (0)

: Add to your mana pool. Cephalid Coliseum deals 1 damage to you.

Threshold — , , Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards. Activate this ability only if seven or more cards are in your graveyard.

Illus. Cliff Childs


Desert

Land — Desert , (0)

: Add {C} to your mana pool.

: Desert deals 1 damage to target attacking creature. Activate this ability only during the end of combat step.

Illus. Glen Angus


Dryad Arbor

Land Creature — Forest Dryad 1/1, (0)

(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has ": Add to your mana pool.")

Illus. Brad Rigney


Forbidden Orchard

Land , (0)

: Add one mana of any color to your mana pool.

Whenever you tap Forbidden Orchard for mana, target opponent puts a 1/1 colorless Spirit creature token onto the battlefield.

Illus. Daniel Ljunggren


Glacial Chasm

Land , (0)

Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When Glacial Chasm enters the battlefield, sacrifice a land.

Creatures you control can't attack.

Prevent all damage that would be dealt to you.

Illus. Mike Bierek


Grove of the Burnwillows

Land , (0)

: Add {C} to your mana pool.

: Add or to your mana pool. Each opponent gains 1 life.

Spring is the most beautiful season in the grove, when the new leaves open from their ember
buds in a race of leaping flames.

Illus. Cliff Childs


High Market

Land , (0)

: Add {C} to your mana pool.

, Sacrifice a creature: You gain 1 life.

If it can't be had here, it can't be had on any world.

Illus. Carl Critchlow


Maze of Ith

Land , (0)

: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Illus. Yeong-Hao Han


Murmuring Bosk

Land — Forest , (0)

(: Add to your mana pool.)

As Murmuring Bosk enters the battlefield, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk enters the battlefield tapped.

: Add or to your mana pool. Murmuring Bosk deals 1 damage to you.

Illus. John Avon


Shivan Gorge

Legendary Land , (0)

: Add {C} to your mana pool.

, : Shivan Gorge deals 1 damage to each opponent.

Both forge and pyre.

Illus. Adam Paquette


Urborg, Tomb of Yawgmoth

Legendary Land , (0)

Each land is a Swamp in addition to its other land types.

"Yawgmoth's corpse is a wound in the universe. His foul blood seeps out, infecting the land with his final curse."—Lord Windgrace

Illus. John Avon


Vesuva

Land , (0)

You may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield.

It is everywhere you've ever been.

Illus. Zoltan Boros & Gabor Szikszai


Windbrisk Heights

Land , (0)

Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)

: Add to your mana pool.

, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.

Illus. Omar Rayyan