Absolver Thrull

Creature — Thrull Cleric 2/3, (4)

Haunt (When this creature dies, exile it haunting target creature.)

When Absolver Thrull enters the battlefield or the creature it haunts dies, destroy target enchantment.

Illus. Rob Alexander


Belfry Spirit

Creature — Spirit 1/1, (5)


Haunt (When this creature dies, exile it haunting target creature.)

When Belfry Spirit enters the battlefield or the creature it haunts dies, put two 1/1 black Bat creature tokens with flying onto the battlefield.

Illus. Daren Bader


Benediction of Moons

Sorcery , (1)

You gain 1 life for each player.

Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.)

When the creature Benediction of Moons haunts dies, you gain 1 life for each player.

Illus. Matt Cavotta


Droning Bureaucrats

Creature — Human Advisor 1/4, (4)

, : Each creature with converted mana cost X can't attack or block this turn.

" . . . and you must also apply for an application license, file documents 136(iv) and 22
C and -D in triplicate, pay all requisite fees, request a . . ."

Illus. Kev Walker


Ghost Warden

Creature — Spirit 1/1, (2)

: Target creature gets +1/+1 until end of turn.

"I thought of fate as an iron lattice, intricate but rigidly unchangeable. That was until some force bent fate's bars to spare my life."—Ilromov, traveling storyteller

Illus. Ittoku


Instant , (3)

Exile each creature you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

"I watched its blade swing through me, but I was hollow, empty. I saw its face contort in rage but could not hear it snarl."—Klattic, Boros legionnaire

Illus. Jim Murray


Graven Dominator

Creature — Gargoyle 4/4, (6)


Haunt (When this creature dies, exile it haunting target creature.)

When Graven Dominator enters the battlefield or the creature it haunts dies, each other creature has base power and toughness 1/1 until end of turn.

Illus. Carl Critchlow


Guardian's Magemark

Enchantment — Aura , (3)


Enchant creature

Creatures you control that are enchanted get +1/+1.

The soldier moved with fluid poise, his awareness extending far beyond five senses.

Illus. Brandon Kitkouski

Harrier Griffin

Creature — Griffin 3/3, (6)


At the beginning of your upkeep, tap target creature.

Moon Market merchants sell a bottled scent to cutpurses and other criminals. Those doused in the liquid become "griffin bait."

Illus. Jim Nelson


Leyline of the Meek

Enchantment , (4)

If Leyline of the Meek is in your opening hand, you may begin the game with it on the battlefield.

Creature tokens get +1/+1.

Where strength and humility converge.

Illus. Mark Zug


Lionheart Maverick

Creature — Human Knight 1/1, (1)


: Lionheart Maverick gets +1/+2 until end of turn.

"Your signet is no symbol of power. It marks only your need for numbers to aid you. What do you do, guild
rat, now that you face my blade alone?"

Illus. Hideaki Takamura

Martyred Rusalka

Creature — Spirit 1/1, (1)

, Sacrifice a creature: Target creature can't attack this turn.

Rakdos cultists hanged her for sport in the township square. Her ghost now stands vigil at what has become known as the Tree of Weeping.

Illus. Alex Horley-Orlandelli

Order of the Stars

Creature — Human Cleric 0/1, (1)

Defender (This creature can't attack.)

As Order of the Stars enters the battlefield, choose a color.

Order of the Stars has protection from the chosen color.

As stoic as the marble halls, as unblinking as the stars upon their shields.

Illus. Heather Hudson


Shadow Lance

Enchantment — Aura , (1)

Enchant creature

Enchanted creature has first strike.

: Enchanted creature gets +2/+2 until end of turn.

Shadow lances are crafted from harvested souls. The more wicked the sinner, the keener the blade.

Illus. Hideaki Takamura

Shrieking Grotesque

Creature — Gargoyle 2/1, (3)


When Shrieking Grotesque enters the battlefield, if was spent to cast it, target player discards a card.

Orzhov mage
sculptors bring their stone to life before they carve it. The shrieking begins as soon as the mouths are formed.

Illus. Dany Orizio


Sinstriker's Will

Enchantment — Aura , (4)

Enchant creature

Enchanted creature has ": This creature deals damage equal to its power to target attacking or blocking creature."

"Steel rusts. Arrows break. But righteousness is always strong, always sharp."

Illus. Ben Thompson


Skyrider Trainee

Creature — Human Soldier 3/3, (5)

Skyrider Trainee has flying as long as it's enchanted.

"Of course I plan on going up. Kang here is the most trusted 'fin on the squad. Afraid? Me? No, I'm just . . . waiting for the right wind conditions."

Illus. Adam Rex


Spelltithe Enforcer

Creature — Elephant Wizard 3/3, (5)

Whenever an opponent casts a spell, that player sacrifices a permanent unless he or she pays .

His assistants calculate the amount of the tribute. He measures out the punishment for delinquency.

Illus. Greg Staples


Storm Herd

Sorcery , (10)

Put X 1/1 white Pegasus creature tokens with flying onto the battlefield, where X is your life total.

"When you hear thunder on a cloudless day, take cover and brace for the coming of the storm herd."—Skotov, Tin Street basket vendor

Illus. Jim Nelson

To Arms!

Instant , (2)

Untap all creatures you control.

Draw a card.

"The call came, spell
borne through mortar and stone to the ear of every soldier. The call came, and the advantage was ours."—Lodusz, captain of the watch

Illus. Aleksi Briclot