Abbey Griffin

Creature — Griffin 2/2, (4)

Flying, vigilance

"The darkness crawls with vampires and ghouls, but we are not without allies."—Mikaeus, the Lunarch

Illus. Jaime Jones

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Angel of Flight Alabaster

Creature — Angel 4/4, (5)

Flying

At the beginning of your upkeep, return target Spirit card from your graveyard to your hand.

She endures without Avacyn but secretly asks each soul she guides if it has seen her.

Illus. Howard Lyon

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Angelic Overseer

Creature — Angel 5/3, (5)

Flying

As long as you control a Human, Angelic Overseer has hexproof and indestructible.

From mortal hope immortal power springs.

Illus. Jason Chan

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Avacynian Priest

Creature — Human Cleric 1/2, (2)

, : Tap target non-Human creature.

Moorlanders speak in awe of the priests' talent for arriving just in time to drive off the wicked things that prowl the ravished parish.

Illus. Greg Staples

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Bonds of Faith

Enchantment — Aura , (2)

Enchant creature

Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.

"What cannot be destroyed will be bound."—Oath of Avacyn

Illus. Steve Argyle


Champion of the Parish

Creature — Human Soldier 1/1, (1)

Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Champion of the Parish.

"I stand for every cobbler, tanner, and fool in this town—and they stand for me."

Illus. Svetlin Velinov

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Chapel Geist

Creature — Spirit 2/3, (3)

Flying

Death has bound it with chains of past regrets. Forever it searches for atonement, each kindness removing a single link.

Illus. Peter Mohrbacher


Cloistered Youth

Creature — Human 1/1, (2)

At the beginning of your upkeep, you may transform Cloistered Youth.

"I heard her talking in her sleep—pleading, shrieking, snarling. It was not my daughter's voice. That is not my daughter."—Ekatrin, elder of Hanweir

Illus. Igor Kieryluk

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Unholy Fiend

Creature — Horror 3/3, (0)

At the beginning of your end step, you lose 1 life.

The fiend tormented them by recounting the girl's memories, as if some part of her remained inside that twisted shell.

Illus. Igor Kieryluk

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Dearly Departed

Creature — Spirit 5/5, (6)

Flying

As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it.

"Never forget our ancestors. They have not forgotten us."—Mikaeus, the Lunarch

Illus. Daniel Ljunggren


Divine Reckoning

Sorcery , (4)

Each player chooses a creature he or she controls. Destroy the rest.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Survival of the purest.

Illus. Greg Staples

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Doomed Traveler

Creature — Human Soldier 1/1, (1)

When Doomed Traveler dies, put a 1/1 white Spirit creature token with flying onto the battlefield.

He vowed he would never rest until he reached his destination. He doesn't know how right he was.

Illus. Lars Grant-West


Elder Cathar

Creature — Human Soldier 2/2, (3)

When Elder Cathar dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead.

"My greatest hope is that you will surpass me in every way, consigning my name to some forgotten corner of history."

Illus. Chris Rahn

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Elite Inquisitor

Creature — Human Soldier 2/2, (2)

First strike, vigilance

Protection from Vampires, from Werewolves, and from Zombies

"No matter how many I kill, there are always more to hunt. It makes me smile just to think about it."

Illus. Jana Schirmer & Johannes Voss


Feeling of Dread

Instant , (2)

Tap up to two target creatures.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

People only say "I'm sure it was nothing" when they're sure it was something.

Illus. John Stanko

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Fiend Hunter

Creature — Human Cleric 1/3, (3)

When Fiend Hunter enters the battlefield, you may exile another target creature.

When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Illus. Wayne Reynolds


Gallows Warden

Creature — Spirit 3/3, (5)

Flying

Other Spirit creatures you control get +0/+1.

The spirit cares nothing for the crimes or triumphs of the slain. It shelters all beneath its stormy cloak.

Illus. Dan Scott

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Geist-Honored Monk

Creature — Human Monk */*, (5)

Vigilance

Geist-Honored Monk's power and toughness are each equal to the number of creatures you control.

When Geist-Honored Monk enters the battlefield, put two 1/1 white Spirit creature tokens with flying onto the battlefield.

Illus. Clint Cearley

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Ghostly Possession

Enchantment — Aura , (3)

Enchant creature

Enchanted creature has flying.

Prevent all combat damage that would be dealt to and dealt by enchanted creature.

Illus. Howard Lyon

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Intangible Virtue

Enchantment , (2)

Creature tokens you control get +1/+1 and have vigilance.

In life, they were a motley crew: farmers, lords, cutpurses, priests. In death, they are united in singular, benevolent purpose.

Illus. Clint Cearley

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