Alabaster Leech

Creature — Leech 1/3, (1)

White spells you cast cost more to cast.

"Its stones seem to serve a healing function, but removing them intact is an exhausting process."—Tolarian research notes

Illus. Edward P. Beard, Jr.


Angel of Mercy

Creature — Angel 3/3, (5)

Flying

When Angel of Mercy enters the battlefield, you gain 3 life.

"In times like these, people need to be reminded of compassion."—Sisay

Illus. Mark Tedin


Ardent Soldier

Creature — Human Soldier 1/2, (2)

Kicker (You may pay an additional as you cast this spell.)

Vigilance

If Ardent Soldier was kicked, it enters the battlefield with a +1/+1 counter on it.

Illus. Paolo Parente

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Atalya, Samite Master

Legendary Creature — Human Cleric 2/3, (5)

, : Choose one —

• Prevent the next X damage that would be dealt to target creature this turn. Spend only white mana on X.

• You gain X life. Spend only white mana on X.

"Healing is a gift the divine ones have shared with us. It is a sacred trust."

Illus. Rebecca Guay

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Benalish Emissary

Creature — Human Wizard 1/4, (3)

Kicker (You may pay an additional as you cast this spell.)

When Benalish Emissary enters the battlefield, if it was kicked, destroy target land.

Illus. Randy Gallegos

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Benalish Heralds

Creature — Human Soldier 2/4, (4)

, : Draw a card.

The detailed dispatch could be summarized in four words: "Time is running out."

Illus. Don Hazeltine

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Benalish Lancer

Creature — Human Knight 2/2, (3)

Kicker (You may pay an additional as you cast this spell.)

If Benalish Lancer was kicked, it enters the battlefield with two +1/+1 counters on it and with first strike.

Illus. Paolo Parente


Benalish Trapper

Creature — Human Soldier 1/2, (2)

, : Tap target creature.

"I'm up here. You're down there. Now who's the lower life form?"

Illus. Ken Meyer, Jr.

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Blinding Light

Sorcery , (3)

Tap all nonwhite creatures.

An angel's sword impales only the body; her righteousness penetrates the soul.

Illus. Marc Fishman


Capashen Unicorn

Creature — Unicorn 1/2, (2)

, , Sacrifice Capashen Unicorn: Destroy target artifact or enchantment.

Capashen riders were stern and humorless even before their ancestral home was reduced to rubble.

Illus. Jerry Tiritilli

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Crimson Acolyte

Creature — Human Cleric 1/1, (2)

Protection from red

: Target creature gains protection from red until end of turn.

The faithful will walk through streams of fire and emerge unscathed.—Crimson acolyte creed

Illus. Orizio Daniele

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Crusading Knight

Creature — Human Knight 2/2, (4)

Protection from black

Crusading Knight gets +1/+1 for each Swamp your opponents control.

"My only dream is to destroy the nightmares of others."

Illus. Edward P. Beard, Jr.


Death or Glory

Sorcery , (5)

Separate all creature cards in your graveyard into two piles. Exile the pile of an opponent's choice and return the other to the battlefield.

Illus. Jeff Easley

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Dismantling Blow

Instant , (3)

Kicker (You may pay an additional as you cast this spell.)

Destroy target artifact or enchantment.

If Dismantling Blow was kicked, draw two cards.

Illus. Mark Tedin

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Divine Presence

Enchantment , (3)

If a source would deal 4 or more damage to a creature or player, that source deals 3 damage to that creature or player instead.

"Serra's light isn't easily extinguished."—Reya Dawnbringer

Illus. Ron Spears

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Fight or Flight

Enchantment , (4)

At the beginning of combat on each opponent's turn, separate all creatures that player controls into two piles. Only creatures in the pile of his or her choice can attack this turn.

Illus. Randy Gallegos

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Glimmering Angel

Creature — Angel 2/2, (4)

Flying

: Glimmering Angel gains shroud until end of turn. (It can't be the target of spells or abilities.)

"We turned to see where the blow came from and saw only a distant light."—Capashen lord

Illus. Ciruelo

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Global Ruin

Sorcery , (5)

Each player chooses from the lands he or she controls a land of each basic land type, then sacrifices the rest.

"The earth shook, the sky rained fire, and it seemed the world was ending."—Benalish refugee

Illus. Greg Staples

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Harsh Judgment

Enchantment , (4)

As Harsh Judgment enters the battlefield, choose a color.

If an instant or sorcery spell of the chosen color would deal damage to you, it deals that damage to its controller instead.

"At least they remember me."—Gerrard

Illus. Carl Critchlow

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Holy Day

Instant , (1)

Prevent all combat damage that would be dealt this turn.

"Will history remember this as the day demons arrived or the day saviors arrived?"—Barrin

Illus. Pete Venters