Abzan Battle Priest

Creature — Human Cleric 3/2, (4)

Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has lifelink.

"Wherever I walk, the ancestors walk too."

Illus. Chris Rahn


Abzan Falconer

Creature — Human Soldier 2/3, (3)

Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has flying.

The fastest way across the dunes is above.

Illus. Steven Belledin


Ainok Bond-Kin

Creature — Hound Soldier 2/1, (2)

Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has first strike.

"Hold the line, for family and the fallen!"

Illus. Chris Rahn


Alabaster Kirin

Creature — Kirin 2/3, (4)

Flying, vigilance

The appearance of a kirin signifies the passing or arrival of an important figure. As word of sightings spread, all the khans took it to mean themselves. Only the shaman Chianul thought of Sarkhan Vol.

Illus. Igor Kieryluk


Brave the Sands

Enchantment , (2)

Creatures you control have vigilance.

Each creature you control can block an additional creature each combat.

Enduring the most desolate and dangerous conditions, Abzan sentries unfailingly guard the stronghold gates.

Illus. Dave Kendall


Dazzling Ramparts

Creature — Wall 0/7, (5)

Defender

, : Tap target creature.

When Anafenza holds court under the First Tree, the gates of Mer
Ek are sealed. No safer place exists in all of Tarkir.

Illus. Jung Park

Versionen
Editionen

Defiant Strike

Instant , (1)

Target creature gets +1/+0 until end of turn.

Draw a card.

"Stand where the whole battle can see you. Strike so they'll never forget."—Anafenza, khan of the Abzan

Illus. Anastasia Ovchinnikova


End Hostilities

Sorcery , (5)

Destroy all creatures and all permanents attached to creatures.

Her palm flared like the eye of a waking dragon. Then all was calm.

Illus. Jason Rainville


Erase

Instant , (1)

Exile target enchantment.

"Truth is hard enough to see, let alone understand. We must remove all distractions to find clarity."—Zogye, wandering sage

Illus. Zack Stella


Feat of Resistance

Instant , (2)

Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn.

Dragons are extinct on Tarkir, but Abzan magic still emulates their endurance.

Illus. David Gaillet


Firehoof Cavalry

Creature — Human Berserker 1/1, (1)

: Firehoof Cavalry gets +2/+0 and gains trample until end of turn.

"What warrior worth the name fears to leave a trail? If my enemies seek me, let them follow the ashes in my wake."

Illus. YW Tang

Versionen
Editionen

Herald of Anafenza

Creature — Human Soldier 1/2, (1)

Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Whenever you activate Herald of Anafenza's outlast ability, put a 1/1 white Warrior creature token onto the battlefield.

Illus. Aaron Miller


High Sentinels of Arashin

Creature — Bird Soldier 3/4, (4)

Flying

High Sentinels of Arashin gets +1/+1 for each other creature you control with a +1/+1 counter on it.

: Put a +1/+1 counter on target creature.

Illus. James Ryman


Jeskai Student

Creature — Human Monk 1/3, (2)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Discipline is the first pillar of the Jeskai Way. Each member of the clan trains in a weapon, perfecting its use over a lifetime.

Illus. David Gaillet


Kill Shot

Instant , (3)

Destroy target attacking creature.

Mardu archers are trained in Dakla, the way of the bow. They never miss their target, no matter how small, how fast, or how far away.

Illus. Michael C. Hayes


Mardu Hateblade

Creature — Human Warrior 1/1, (1)

: Mardu Hateblade gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

"There may be little honor in my tactics, but there is no honor in losing."

Illus. Ryan Alexander Lee


Mardu Hordechief

Creature — Human Warrior 2/3, (3)

Raid — When Mardu Hordechief enters the battlefield, if you attacked with a creature this turn, put a 1/1 white Warrior creature token onto the battlefield.

The horde grows with each assault.

Illus. Torstein Nordstrand


Master of Pearls

Creature — Human Monk 2/2, (2)

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

When Master of Pearls is turned face up, creatures you control get +2/+2 until end of turn.

Illus. David Gaillet


Rush of Battle

Sorcery , (4)

Creatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.)

The Mardu charge reflects the dragon's speed—and its hunger.

Illus. Dan Scott


Sage-Eye Harrier

Creature — Bird Warrior 1/5, (5)

Flying

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

These winged warriors meditate in flight, tracing mandalas in the clouds.

Illus. Chase Stone