Aegis Angel

Creature — Angel 5/5, (6)

Flying (This creature can't be blocked except by creatures with flying or reach.)

When Aegis Angel enters the battlefield, another target permanent gains indestructible for as long as you control Aegis Angel. (Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.)

Illus. Aleksi Briclot

Alabaster Mage

Creature — Human Wizard 2/1, (2)

: Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

"We hold sacred the powers of light and life. Truth and honor are our greatest weapons."—Alabaster creed

Illus. Izzy


Angelic Destiny

Enchantment — Aura , (4)

Enchant creature

Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.

When enchanted creature dies, return Angelic Destiny to its owner's hand.

Illus. Jana Schirmer & Johannes Voss

Angel's Mercy

Instant , (4)

You gain 7 life.

Angels appear before both the blessed and the cursed, though most don't know which they are until they feel either the angel's kiss or her sword.

Illus. Andrew Robinson

Arbalest Elite

Creature — Human Archer 2/3, (4)

, : Arbalest Elite deals 3 damage to target attacking or blocking creature. Arbalest Elite doesn't untap during your next untap step.

There are few things as satisfying as a good, healthy thunk.

Illus. Chris Rahn


Archon of Justice

Creature — Archon 4/4, (5)


When Archon of Justice dies, exile target permanent.

In dark times, Truth bears a blade.

Illus. Jason Chan

Armored Warhorse

Creature — Horse 2/3, (2)

"When we of the Northern Verge claim a mount, no peasant's nag will do. It must be as strong as our virtue, and must join us of its own will."—Sarlena, paladin of the Northern Verge

Illus. rk post


Assault Griffin

Creature — Griffin 3/2, (4)


"Griffins do not serve. They give freely to those they trust."—Amira, skycaptain of Thune

Illus. Jesper Ejsing


Creature — Human Wizard 2/2, (3)

When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.

"In memories, we can find our deepest reserves of strength."

Illus. Rebecca Guay

Benalish Veteran

Creature — Human Soldier 2/2, (3)

Whenever Benalish Veteran attacks, it gets +1/+1 until end of turn.

"One day I will rest and join my comrades in the afterlife, but not while scum like you still sully this world."

Illus. Steven Belledin

Celestial Purge

Instant , (2)

Exile target black or red permanent.

"A world without evil? Boring. Give me vile fiends to smite and banish any day."—Sarlena, paladin of the Northern Verge

Illus. David Palumbo

Day of Judgment

Sorcery , (4)

Destroy all creatures.

Illus. Vincent Proce


Instant , (1)

Destroy target enchantment.

Behind every mage is a trail of shattered lies.

Illus. Véronique Meignaud

Divine Favor

Enchantment — Aura , (2)

Enchant creature

When Divine Favor enters the battlefield, you gain 3 life.

Enchanted creature gets +1/+3.

With an armory of light, even the squire may champion her people.

Illus. Allen Williams

Elite Vanguard

Creature — Human Soldier 2/1, (1)

The vanguard is skilled at waging war alone. The enemy is often defeated before its reinforcements reach the front.

Illus. Mark Tedin

Gideon Jura

Planeswalker — Gideon 6/, (5)

+2: During target opponent's next turn, creatures that player controls attack Gideon Jura if able.

−2: Destroy target tapped creature.

0: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.

Illus. Aleksi Briclot

Gideon's Avenger

Creature — Human Soldier 2/2, (3)

Whenever a creature an opponent controls becomes tapped, put a +1/+1 counter on Gideon's Avenger.

"The good don't sit and wait for the evil to act. They prepare to defend. They prepare to punish."

Illus. Randy Gallegos

Gideon's Lawkeeper

Creature — Human Soldier 1/1, (1)

, : Tap target creature.

"The essence of a lawful society is swift deterrence."

Illus. Steve Prescott

Grand Abolisher

Creature — Human Cleric 2/2, (2)

During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.

"Your superstitions and mumblings are useless chaff before my righteousness."

Illus. Eric Deschamps

Griffin Rider

Creature — Human Knight 1/1, (2)

As long as you control a Griffin creature, Griffin Rider gets +3/+3 and has flying.

After fighting alongside the griffin riders, older knights of Thune learned to admire a mount that could rip an enemy to shreds in seconds.

Illus. Steve Prescott