Ajani, Caller of the Pride

Planeswalker — Ajani 4/, (3)

+1: Put a +1/+1 counter on up to one target creature.

−3: Target creature gains flying and double strike until end of turn.

−8: Put X 2/2 white Cat creature tokens onto the battlefield, where X is your life total.

Illus. D. Alexander Gregory


Ajani's Chosen

Creature — Cat Soldier 3/3, (4)

Whenever an enchantment enters the battlefield under your control, put a 2/2 white Cat creature token onto the battlefield. If that enchantment is an Aura, you may attach it to the token.

"United, our roar will level mountains."

Illus. Wayne Reynolds


Angelic Accord

Enchantment , (4)

At the beginning of each end step, if you gained 4 or more life this turn, put a 4/4 white Angel creature token with flying onto the battlefield.

As demons are drawn to suffering, angels are drawn to acts of benevolence.

Illus. Michael C. Hayes


Angelic Wall

Creature — Wall 0/4, (2)

Defender (This creature can't attack.)

Flying

"The air stirred as if fanned by angels' wings, and the enemy was turned aside."—Tales of Ikarov the Voyager

Illus. Allen Williams


Archangel of Thune

Creature — Angel 3/4, (5)

Flying

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Whenever you gain life, put a +1/+1 counter on each creature you control.

Even the wicked have nightmares.

Illus. James Ryman


Auramancer

Creature — Human Wizard 2/2, (3)

When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.

"In memories, we can find our deepest reserves of strength."

Illus. Rebecca Guay


Banisher Priest

Creature — Human Cleric 2/2, (3)

When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. (That creature returns under its owner's control.)

"Oathbreaker, I cast you out!"

Illus. Willian Murai


Blessing

Enchantment — Aura , (2)

Enchant creature

: Enchanted creature gets +1/+1 until end of turn.

"Virtue can't survive without strength."—Ardanna of the Angelic Council

Illus. Jason A. Engle


Bonescythe Sliver

Creature — Sliver 2/2, (4)

Sliver creatures you control have double strike. (They deal both first-strike and regular combat damage.)

"Their appendages are sharper than our swords and quicker than our bows."—Hastric, Thunian scout

Illus. Trevor Claxton


Brave the Elements

Instant , (1)

Choose a color. White creatures you control gain protection from the chosen color until end of turn.

Illus. Goran Josic


Capashen Knight

Creature — Human Knight 1/1, (2)

First strike (This creature deals combat damage before creatures without first strike.)

: Capashen Knight gets +1/+0 until end of turn.

He protects Benalia as much with his reputation as with his force of arms.

Illus. Jasper Sandner


Celestial Flare

Instant , (2)

Target player sacrifices an attacking or blocking creature.

"You were defeated the moment you declared your aggression."—Gideon Jura

Illus. Clint Cearley


Charging Griffin

Creature — Griffin 2/2, (4)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever Charging Griffin attacks, it gets +1/+1 until end of turn.

Four claws, two wings, one beak, no fear.

Illus. Erica Yang


Congregate

Instant , (4)

Target player gains 2 life for each creature on the battlefield.

"In the gathering there is strength for all who founder, renewal for all who languish, love for all who sing."—Song of All, canto 642

Illus. Mark Zug


Dawnstrike Paladin

Creature — Human Knight 2/4, (5)

Vigilance (Attacking doesn't cause this creature to tap.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

She crushes darkness beneath her charger's hooves.

Illus. Tyler Jacobson


Devout Invocation

Sorcery , (7)

Tap any number of untapped creatures you control. Put a 4/4 white Angel creature token with flying onto the battlefield for each creature tapped this way.

A prayer to bring demons to their knees.

Illus. David Palumbo


Divine Favor

Enchantment — Aura , (2)

Enchant creature

When Divine Favor enters the battlefield, you gain 3 life.

Enchanted creature gets +1/+3.

With an armory of light, even the squire may champion her people.

Illus. Allen Williams


Fiendslayer Paladin

Creature — Human Knight 2/2, (3)

First strike (This creature deals combat damage before creatures without first strike.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Fiendslayer Paladin can't be the target of black or red spells your opponents control.

Illus. Wesley Burt


Fortify

Instant , (3)

Choose one —

• Creatures you control get +2/+0 until end of turn.

• Creatures you control get +0/+2 until end of turn.

"Where metal is tainted and wood is scarce, we are best armed by faith."—Tavalus, acolyte of Korlis

Illus. Christopher Moeller


Griffin Sentinel

Creature — Griffin 1/3, (3)

Flying

Vigilance (Attacking doesn't cause this creature to tap.)

Once a griffin sentinel adopts a territory as its own, only death can force it to betray its post.

Illus. Warren Mahy