Akroan Jailer

Creature — Human Soldier 1/1, (1)

, : Tap target creature.

He ensures escape attempts are just that—attempts.

Illus. Anastasia Ovchinnikova


Ampryn Tactician

Creature — Human Soldier 3/3, (4)

When Ampryn Tactician enters the battlefield, creatures you control get +1/+1 until end of turn.

"It's all a game. You shouldn't get too attached to the pieces."

Illus. Cynthia Sheppard


Anointer of Champions

Creature — Human Cleric 1/1, (1)

: Target attacking creature gets +1/+1 until end of turn.

"Arise. You have been anointed by the light. Go forth and fight without fear, for you shall be victorious."

Illus. Anna Steinbauer


Archangel of Tithes

Creature — Angel 3/5, (4)

Flying

As long as Archangel of Tithes is untapped, creatures can't attack you or a planeswalker you control unless their controller pays for each of those creatures.

As long as Archangel of Tithes is attacking, creatures can't block unless their controller pays for each of those creatures.

Illus. Cynthia Sheppard


Auramancer

Creature — Human Wizard 2/2, (3)

When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.

"In memories, we can find our deepest reserves of strength."

Illus. Rebecca Guay


Aven Battle Priest

Creature — Bird Cleric 3/3, (6)

Flying (This creature can't be blocked except by creatures with flying or reach.)

When Aven Battle Priest enters the battlefield, you gain 3 life.

When the shadow of the aven falls across the battlefield, hope rises in the hearts of the soldiers.

Illus. John Severin Brassell


Blessed Spirits

Creature — Spirit 2/2, (3)

Flying

Whenever you cast an enchantment spell, put a +1/+1 counter on Blessed Spirits.

Not all heroes die in armor.

Illus. Anna Steinbauer


Celestial Flare

Instant , (2)

Target player sacrifices an attacking or blocking creature.

"You were defeated the moment you declared your aggression."—Gideon Jura

Illus. Clint Cearley


Charging Griffin

Creature — Griffin 2/2, (4)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever Charging Griffin attacks, it gets +1/+1 until end of turn.

Four claws, two wings, one beak, no fear.

Illus. Erica Yang


Cleric of the Forward Order

Creature — Human Cleric 2/2, (2)

When Cleric of the Forward Order enters the battlefield, you gain 2 life for each creature you control named Cleric of the Forward Order.

War after war, a healer's enemy is always the same—death itself.

Illus. Chris Rallis


Consul's Lieutenant

Creature — Human Soldier 2/1, (2)

First strike

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

Whenever Consul's Lieutenant attacks, if it's renowned, other attacking creatures you control get +1/+1 until end of turn.

Illus. Daarken

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Enlightened Ascetic

Creature — Cat Monk 1/1, (2)

When Enlightened Ascetic enters the battlefield, you may destroy target enchantment.

"I do not reject the gods. I reject their authority, their pettiness, and their arrogance."

Illus. James Zapata


Enshrouding Mist

Instant , (1)

Target creature gets +1/+1 until end of turn. Prevent all damage that would be dealt to it this turn. If it's renowned, untap it.

True faith is letting the blade fall without parry. True cunning is using that moment to strike a deadly blow.

Illus. Howard Lyon


Gideon's Phalanx

Instant , (7)

Put four 2/2 white Knight creature tokens with vigilance onto the battlefield.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, creatures you control gain indestructible until end of turn.

Illus. James Ryman


Grasp of the Hieromancer

Enchantment — Aura , (2)

Enchant creature

Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature defending player controls."

"There is power in abandon, but far more in control."—Warden Hixus, to Kytheon

Illus. Igor Kieryluk


Hallowed Moonlight

Instant , (2)

Until end of turn, if a creature would enter the battlefield and it wasn't cast, exile it instead.

Draw a card.

Creatures of darkness instinctively hide from the light.

Illus. Mike Bierek


Healing Hands

Sorcery , (3)

Target player gains 4 life.

Draw a card.

The ethereal touch brings relief. The physical touch brings peace.

Illus. Josu Hernaiz


Heavy Infantry

Creature — Human Soldier 3/4, (5)

When Heavy Infantry enters the battlefield, tap target creature an opponent controls.

Doors, walls, skulls . . . it matters not. All barriers will be broken.

Illus. David Gaillet


Hixus, Prison Warden

Legendary Creature — Human Soldier 4/4, (5)

Flash (You may cast this spell any time you could cast an instant.)

Whenever a creature deals combat damage to you, if Hixus, Prison Warden entered the battlefield this turn, exile that creature until Hixus leaves the battlefield. (That creature returns under its owner's control.)

Illus. Chris Rallis


Knight of the Pilgrim's Road

Creature — Human Knight 3/2, (3)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

"To be a knight, Gideon, is to be the shield for the meek against the cruel."

Illus. David Gaillet