Afterlife

Instant , (3)

Destroy target creature. It can't be regenerated. Its controller puts a 1/1 white Spirit creature token with flying onto the battlefield.

Illus. Brian Snõddy


Alabaster Wall

Creature — Wall 0/4, (3)

Defender (This creature can't attack.)

: Prevent the next 1 damage that would be dealt to target creature or player this turn.

Its mortar is mixed with waters straight from the Fountain of Cho.

Illus. Randy Gallegos


Armistice

Enchantment , (3)

: You draw a card and target opponent gains 3 life.

We all must profit for peace to last.—Mercadian saying

Illus. Dan Frazier


Arrest

Enchantment — Aura , (3)

Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.

Orim had no memory of the previous night—the first thing she could remember was waking up with the dead guard's blood on her hands.

Illus. Dan Frazier


Ballista Squad

Creature — Human Rebel 2/2, (4)

, : Ballista Squad deals X damage to target attacking or blocking creature.

The perfect antidote for a tightly packed formation.

Illus. Matthew Wilson


Charm Peddler

Creature — Human Spellshaper 1/1, (1)

, , Discard a card: The next time a source of your choice would deal damage to target creature this turn, prevent that damage.

Illus. John Matson


Charmed Griffin

Creature — Griffin 3/3, (4)

Flying

When Charmed Griffin enters the battlefield, each other player may put an artifact or enchantment card onto the battlefield from his or her hand.

Are you sure you can afford such a luxury?

Illus. Ray Lago


Cho-Arrim Alchemist

Creature — Human Spellshaper 1/1, (1)

, , Discard a card: The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.

Illus. Scott M. Fischer


Cho-Arrim Bruiser

Creature — Ogre Rebel 3/4, (6)

Whenever Cho-Arrim Bruiser attacks, you may tap up to two target creatures.

He doesn't know why the Cho
Arrim fight the Mercadians, but he's happy to bash heads for them anyway.

Illus. Paolo Parente


Cho-Arrim Legate

Creature — Human Soldier 1/2, (3)

Protection from black

If an opponent controls a Swamp and you control a Plains, you may cast Cho-Arrim Legate without paying its mana cost.

Illus. rk post


Cho-Manno, Revolutionary

Legendary Creature — Human Rebel 2/2, (4)

Prevent all damage that would be dealt to Cho-Manno, Revolutionary.

"Mercadia's masks can no longer hide the truth. Our day has come at last."—Cho
Manno

Illus. Greg & Tim Hildebrandt


Cho-Manno's Blessing

Enchantment — Aura , (2)

Flash

Enchant creature

As Cho-Manno's Blessing enters the battlefield, choose a color.

Enchanted creature has protection from the chosen color. This effect doesn't remove Cho-Manno's Blessing.

Illus. John Matson


Common Cause

Enchantment , (3)

Nonartifact creatures get +2/+2 as long as they all share a color.

Mercadia City's troops are at their best when they have no enemy to fight.

Illus. John Matson


Cornered Market

Enchantment , (3)

Players can't cast spells with the same name as a nontoken permanent.

Players can't play nonbasic lands with the same name as a nontoken permanent.

Don't step on the livelihood of other vendors, or they may step on you.—Mercadian saying

Illus. Edward P. Beard, Jr.


Crackdown

Enchantment , (3)

Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps.

"There is no place for mercy in defense of our lives."—Ta
Spon, Cho-Arrim executioner

Illus. Rebecca Guay


Crossbow Infantry

Creature — Human Soldier Archer 1/1, (2)

: Crossbow Infantry deals 1 damage to target attacking or blocking creature.

The crossbow is the ideal weapon for the lazy Mercadians: just point and shoot.

Illus. Greg & Tim Hildebrandt


Devout Witness

Creature — Human Spellshaper 2/2, (3)

, , Discard a card: Destroy target artifact or enchantment.

The Cho
Arrim fought Mercadia's decadence with more than just swords.

Illus. Don Hazeltine



Fountain Watch

Creature — Human Cleric 2/4, (5)

Artifacts and enchantments you control have shroud. (They can't be the targets of spells or abilities.)

The Cho
Arrim didn't rely only on a secret location to protect their Fountain.

Illus. Jeff Miracola


Fresh Volunteers

Creature — Human Rebel 2/2, (2)

Every Cho
Arrim villager is a potential warrior; when they are called, they abandon their peaceful way of life and take up arms to defend it.

Illus. Jeff Miracola