Armored Griffin

Creature — Griffin 2/3, (4)

Flying, vigilance

When an order for griffin barding comes in, blacksmiths prepare their forges for months of exacting work. They know griffins always detect imperfections and never haggle.

Illus. Brad Rigney


Auramancer

Creature — Human Wizard 2/2, (3)

When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.

"In memories, we can find our deepest reserves of strength."

Illus. Rebecca Guay


Auratouched Mage

Creature — Human Wizard 3/3, (6)

When Auratouched Mage enters the battlefield, search your library for an Aura card that could enchant it. If Auratouched Mage is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle your library.

Illus. Jeff Miracola


Cage of Hands

Enchantment — Aura , (3)

Enchant creature

Enchanted creature can't attack or block.

: Return Cage of Hands to its owner's hand.

Illus. Mark Tedin


Celestial Ancient

Creature — Elemental 3/3, (5)

Flying

Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control.

"We thought the clouds had moved from the night sky. Then the night sky moved, and the horizon grew wings."—Josuri

Illus. Mark Tedin


Felidar Umbra

Enchantment — Aura , (2)

Enchant creature

Enchanted creature has lifelink.

: Attach Felidar Umbra to target creature you control.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Illus. Christopher Moeller


Ghostly Prison

Enchantment , (3)

Creatures can't attack you unless their controller pays for each creature he or she controls that's attacking you.

"May the memory of our fallen heroes ensnare the violent hearts of lesser men."—Great Threshold of Monserkat inscription

Illus. Wayne England


Hyena Umbra

Enchantment — Aura , (1)

Enchant creature

Enchanted creature gets +1/+1 and has first strike.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Illus. Howard Lyon


Kor Spiritdancer

Creature — Kor Wizard 0/2, (2)

Kor Spiritdancer gets +2/+2 for each Aura attached to it.

Whenever you cast an Aura spell, you may draw a card.

She reaches beyond the physical realm, touching the ideals from which all creatures draw their power.

Illus. Scott Chou


Mammoth Umbra

Enchantment — Aura , (5)

Enchant creature

Enchanted creature gets +3/+3 and has vigilance.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Illus. Howard Lyon


Sigil of the Empty Throne

Enchantment , (5)

Whenever you cast an enchantment spell, put a 4/4 white Angel creature token with flying onto the battlefield.

When Asha left Bant, she ensured that the world would have protection and order in her absence.

Illus. Cyril Van Der Haegen


Spirit Mantle

Enchantment — Aura , (2)

Enchant creature

Enchanted creature gets +1/+1 and has protection from creatures.

The shield of unimpeachable purity is as strong as any wrought on the anvil.

Illus. Izzy


Three Dreams

Sorcery , (5)

Search your library for up to three Aura cards with different names, reveal them, and put them into your hand. Then shuffle your library.

"Choose one to heal, one to harm, and one to grant you the prudence to use them."—Miotri, auratouched mage

Illus. Shishizaru


Augury Owl

Creature — Bird 1/1, (2)

Flying

When Augury Owl enters the battlefield, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Illus. Jim Nelson


Cancel

Instant , (3)

Counter target spell.

"What you are attempting is not against the law. It is, however, extremely foolish."

Illus. David Palumbo


Concentrate

Sorcery , (4)

Draw three cards.

"The treasure in my mind is greater than any worldly glory."

Illus. rk post


Guard Gomazoa

Creature — Jellyfish 1/3, (3)

Defender, flying

Prevent all combat damage that would be dealt to Guard Gomazoa.

It lingers near the outposts of the Makindi Trenches, inadvertently granting another layer of defense.

Illus. Rob Alexander


Higure, the Still Wind

Legendary Creature — Human Ninja 3/4, (5)

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Higure, the Still Wind deals combat damage to a player, you may search your library for a Ninja card, reveal it, and put it into your hand. If you do, shuffle your library.

: Target Ninja creature can't be blocked this turn.

Illus. Christopher Moeller


Illusory Angel

Creature — Angel Illusion 4/4, (3)

Flying

Cast Illusory Angel only if you've cast another spell this turn.

"Yes, she is made of pure belief—but I hardly see why that makes her unique."—Reith, master illusionist

Illus. Allen Williams


Mistblade Shinobi

Creature — Human Ninja 1/1, (3)

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Mistblade Shinobi deals combat damage to a player, you may return target creature that player controls to its owner's hand.

Illus. Kev Walker