Aura Blast

Instant , (2)

Destroy target enchantment.

Draw a card.

"None of your history books mention me?" laughed Daria. "They will now."

Illus. Ron Walotsky

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Aurora Griffin

Creature — Griffin 2/2, (4)

Flying

: Target permanent becomes white until end of turn.

Though a fierce fighter, its true value is that it inspires beleaguered forces.

Illus. Ciruelo

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Disciple of Kangee

Creature — Human Wizard 2/2, (3)

, : Target creature gains flying and becomes blue until end of turn.

When no birds are available, Kangee's disciples fill the sky with anything that‘s willing to fight.

Illus. Wayne England

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Dominaria's Judgment

Instant , (3)

Until end of turn, creatures you control gain protection from white if you control a Plains, from blue if you control an Island, from black if you control a Swamp, from red if you control a Mountain, and from green if you control a Forest.

Illus. John Avon

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Guard Dogs

Creature — Hound 2/2, (4)

, : Choose a permanent you control. Prevent all combat damage target creature would deal this turn if it shares a color with that permanent.

"A good guard is alert. A great guard is also loyal."—Benalish kennelmaster

Illus. Mike Raabe

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Heroic Defiance

Enchantment — Aura , (2)

Enchant creature

Enchanted creature gets +3/+3 unless it shares a color with the most common color among all permanents or a color tied for most common.

"Wear courage as your armor. Wield honor as your blade."—Gerrard

Illus. Terese Nielsen

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Hobble

Enchantment — Aura , (3)

Enchant creature

When Hobble enters the battlefield, draw a card.

Enchanted creature can't attack.

Enchanted creature can't block if it's black.

Illus. Alan Pollack

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Honorable Scout

Creature — Human Soldier Scout 1/1, (1)

When Honorable Scout enters the battlefield, you gain 2 life for each black and/or red creature target opponent controls.

"I've faced your kind before. This time I'm ready for you."

Illus. Mike Ploog

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Lashknife Barrier

Enchantment , (3)

When Lashknife Barrier enters the battlefield, draw a card.

If a source would deal damage to a creature you control, it deals that much damage minus 1 to that creature instead.

Illus. Paolo Parente

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March of Souls

Sorcery , (5)

Destroy all creatures. They can't be regenerated. For each creature destroyed this way, its controller puts a 1/1 white Spirit creature token with flying onto the battlefield.

Illus. Marc Fishman

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Orim's Chant

Instant , (1)

Kicker (You may pay an additional as you cast this spell.)

Target player can't cast spells this turn.

If Orim's Chant was kicked, creatures can't attack this turn.

Illus. Kev Walker

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Planeswalker's Mirth

Enchantment , (3)

: Target opponent reveals a card at random from his or her hand. You gain life equal to that card's converted mana cost.

"I enjoy a good joke as much as the next guy."—Commodore Guff

Illus. John Matson

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Pollen Remedy

Instant , (1)

Kicker—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.)

Prevent the next 3 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose. If Pollen Remedy was kicked, prevent the next 6 damage this way instead.

Illus. Ben Thompson

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Samite Elder

Creature — Human Cleric 1/2, (3)

: Creatures you control gain protection from the colors of target permanent you control until end of turn.

Illus. Terese Nielsen


Samite Pilgrim

Creature — Human Cleric 1/1, (2)

Domain — : Prevent the next X damage that would be dealt to target creature this turn, where X is the number of basic land types among lands you control.

Illus. D. J. Cleland-Hura


Sunscape Battlemage

Creature — Human Wizard 2/2, (3)

Kicker and/or (You may pay an additional and/or as you cast this spell.)

When Sunscape Battlemage enters the battlefield, if it was kicked with its kicker, destroy target creature with flying.

When Sunscape Battlemage enters the battlefield, if it was kicked with its kicker, draw two cards.

Illus. Tony Szczudlo


Sunscape Familiar

Creature — Wall 0/3, (2)

Defender (This creature can't attack.)

Green spells and blue spells you cast cost less to cast.

The spirits of fallen battlemages can serve their guilds as familiars by joining with any physical form.

Illus. Brian Despain

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Surprise Deployment

Instant , (4)

Cast Surprise Deployment only during combat.

You may put a nonwhite creature card from your hand onto the battlefield. At the beginning of the next end step, return that creature to your hand. (Return it only if it's on the battlefield.)

Illus. Bradley Williams


Voice of All

Creature — Angel 2/2, (4)

Flying

As Voice of All enters the battlefield, choose a color.

Voice of All has protection from the chosen color.

Illus. rk post


Allied Strategies

Sorcery , (5)

Domain — Target player draws a card for each basic land type among lands he or she controls.

Each commander looked at the others and wondered who would be first to break the alliance.

Illus. Paolo Parente