Putrid Imp

Creature — Zombie Imp 1/1, (1)

Discard a card: Putrid Imp gains flying until end of turn.

Threshold — As long as seven or more cards are in your graveyard, Putrid Imp gets +1/+1 and can't block.

Illus. Wayne England

Hidden Horror

Creature — Horror 4/4, (3)

When Hidden Horror enters the battlefield, sacrifice it unless you discard a creature card.

If the presence of evil were obvious, it wouldn't be nearly as dangerous.

Illus. Brom

Faceless Butcher

Creature — Nightmare Horror 2/3, (4)

When Faceless Butcher enters the battlefield, exile target creature other than Faceless Butcher.

When Faceless Butcher leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Illus. Daren Bader

Twisted Abomination

Creature — Zombie Mutant 5/3, (6)

: Regenerate Twisted Abomination.

Swampcycling (, Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.)

Illus. Daren Bader

Crosis, the Purger

Legendary Creature — Dragon 6/6, (6)


Whenever Crosis, the Purger deals combat damage to a player, you may pay . If you do, choose a color, then that player reveals his or her hand and discards all cards of that color.

Illus. Chris Rahn

Avatar of Woe

Creature — Avatar 6/5, (8)

If there are ten or more creature cards total in all graveyards, Avatar of Woe costs less to cast.

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

: Destroy target creature. It can't be regenerated.

Illus. rk post


Creature — Elephant 9/9, (8)

When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller puts a 3/3 green Elephant creature token onto the battlefield.

Illus. Lars Grant-West

Verdant Force

Creature — Elemental 7/7, (8)

At the beginning of each upkeep, put a 1/1 green Saproling creature token onto the battlefield.

Left to itself, nature overflows any container, overthrows any restriction, and overreaches any boundary.

Illus. DiTerlizzi

Sphinx of the Steel Wind

Artifact Creature — Sphinx 6/6, (8)

Flying, first strike, vigilance, lifelink, protection from red and from green

No one has properly answered her favorite riddle: "Why should I spare your life?"

Illus. Kev Walker

Inkwell Leviathan

Artifact Creature — Leviathan 7/11, (9)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)


Shroud (This creature can't be the target of spells or abilities.)

"Into its maw went the seventh sea, never to be seen again while the world remains."—Esper fable

Illus. Anthony Francisco

Blazing Archon

Creature — Archon 5/6, (9)


Creatures can't attack you.

"Through the haze of battle I saw the glint of sun on golden mane, the sheen of glory clad in mail, and I dropped my sword and wept at the idiocy of war."—Dravin, Gruul deserter

Illus. Zoltan Boros & Gabor Szikszai

Cabal Therapy

Sorcery , (1)

Name a nonland card. Target player reveals his or her hand and discards all cards with that name.

Flashback—Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Illus. Raymond Swanland


Sorcery , (1)

Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.

"Don't worry. I'm not going to deprive you of all your secrets. Just your most precious one."—Liliana Vess

Illus. Steven Belledin


Instant , (1)

Search your library for a card and put that card into your graveyard. Then shuffle your library.

A grave is the safest place to store ill
gotten treasures.

Illus. Ron Spears


Sorcery , (1)

Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost.

"You will learn to earn death."—Volrath

Illus. Robert Bliss

Animate Dead

Enchantment — Aura , (2)

Enchant creature card in a graveyard

When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.

Enchanted creature gets -1/-0.

Illus. Anthony Jones


Sorcery , (2)

Each player puts a creature card from his or her graveyard onto the battlefield.

"Death—an outmoded concept. We sleep, and we change."—Sitrik, birth priest

Illus. Carl Critchlow

Sickening Dreams

Sorcery , (2)

As an additional cost to cast Sickening Dreams, discard X cards.

Sickening Dreams deals X damage to each creature and each player.

The Patriarch dreams of vile plague.

Illus. Scott M. Fischer

Zombie Infestation

Enchantment , (2)

Discard two cards: Put a 2/2 black Zombie creature token onto the battlefield.

The nomads' funeral pyres are more practical than ceremonial.

Illus. Thomas M. Baxa

Buried Alive

Sorcery , (3)

Search your library for up to three creature cards and put them into your graveyard. Then shuffle your library.

The scrape of shovels and the tumble of cold dirt soon muffled their pleas.

Illus. Greg Staples