Putrid Imp

Creature — Zombie Imp 1/1, (1)

Discard a card: Putrid Imp gains flying until end of turn.

Threshold — As long as seven or more cards are in your graveyard, Putrid Imp gets +1/+1 and can't block.

Illus. Wayne England


Hidden Horror

Creature — Horror 4/4, (3)

When Hidden Horror enters the battlefield, sacrifice it unless you discard a creature card.

If the presence of evil were obvious, it wouldn't be nearly as dangerous.

Illus. Brom


Faceless Butcher

Creature — Nightmare Horror 2/3, (4)

When Faceless Butcher enters the battlefield, exile target creature other than Faceless Butcher.

When Faceless Butcher leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Illus. Daren Bader


Twisted Abomination

Creature — Zombie Mutant 5/3, (6)

: Regenerate Twisted Abomination.

Swampcycling (, Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.)

Illus. Daren Bader


Crosis, the Purger

Legendary Creature — Dragon 6/6, (6)

Flying

Whenever Crosis, the Purger deals combat damage to a player, you may pay . If you do, choose a color, then that player reveals his or her hand and discards all cards of that color.

Illus. Chris Rahn


Avatar of Woe

Creature — Avatar 6/5, (8)

If there are ten or more creature cards total in all graveyards, Avatar of Woe costs less to cast.

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

: Destroy target creature. It can't be regenerated.

Illus. rk post


Terastodon

Creature — Elephant 9/9, (8)

When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller puts a 3/3 green Elephant creature token onto the battlefield.

Illus. Lars Grant-West


Verdant Force

Creature — Elemental 7/7, (8)

At the beginning of each upkeep, put a 1/1 green Saproling creature token onto the battlefield.

Left to itself, nature overflows any container, overthrows any restriction, and overreaches any boundary.

Illus. DiTerlizzi


Sphinx of the Steel Wind

Artifact Creature — Sphinx 6/6, (8)

Flying, first strike, vigilance, lifelink, protection from red and from green

No one has properly answered her favorite riddle: "Why should I spare your life?"

Illus. Kev Walker


Inkwell Leviathan

Artifact Creature — Leviathan 7/11, (9)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Trample

Shroud (This creature can't be the target of spells or abilities.)

"Into its maw went the seventh sea, never to be seen again while the world remains."—Esper fable

Illus. Anthony Francisco


Blazing Archon

Creature — Archon 5/6, (9)

Flying

Creatures can't attack you.

"Through the haze of battle I saw the glint of sun on golden mane, the sheen of glory clad in mail, and I dropped my sword and wept at the idiocy of war."—Dravin, Gruul deserter

Illus. Zoltan Boros & Gabor Szikszai


Cabal Therapy

Sorcery , (1)

Name a nonland card. Target player reveals his or her hand and discards all cards with that name.

Flashback—Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Illus. Raymond Swanland


Duress

Sorcery , (1)

Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.

"Don't worry. I'm not going to deprive you of all your secrets. Just your most precious one."—Liliana Vess

Illus. Steven Belledin


Entomb

Instant , (1)

Search your library for a card and put that card into your graveyard. Then shuffle your library.

A grave is the safest place to store ill
gotten treasures.

Illus. Ron Spears


Reanimate

Sorcery , (1)

Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost.

"You will learn to earn death."—Volrath

Illus. Robert Bliss


Animate Dead

Enchantment — Aura , (2)

Enchant creature card in a graveyard

When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.

Enchanted creature gets -1/-0.

Illus. Anthony Jones


Exhume

Sorcery , (2)

Each player puts a creature card from his or her graveyard onto the battlefield.

"Death—an outmoded concept. We sleep, and we change."—Sitrik, birth priest

Illus. Carl Critchlow


Sickening Dreams

Sorcery , (2)

As an additional cost to cast Sickening Dreams, discard X cards.

Sickening Dreams deals X damage to each creature and each player.

The Patriarch dreams of vile plague.

Illus. Scott M. Fischer


Zombie Infestation

Enchantment , (2)

Discard two cards: Put a 2/2 black Zombie creature token onto the battlefield.

The nomads' funeral pyres are more practical than ceremonial.

Illus. Thomas M. Baxa


Buried Alive

Sorcery , (3)

Search your library for up to three creature cards and put them into your graveyard. Then shuffle your library.

The scrape of shovels and the tumble of cold dirt soon muffled their pleas.

Illus. Greg Staples