Abolish

Instant , (3)

You may discard a Plains card rather than pay Abolish's mana cost.

Destroy target artifact or enchantment.

As war raged on, the young mages became more direct in their tactics, often at great cost.

Illus. Kev Walker


Aura Fracture

Enchantment , (3)

Sacrifice a land: Destroy target enchantment.

Jamuraa's rhystic mages treat magic as their garden, uprooting unwanted spells as bothersome weeds.

Illus. Rebecca Guay

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Avatar of Hope

Creature — Avatar 4/9, (8)

If you have 3 or less life, Avatar of Hope costs less to cast.

Flying

Avatar of Hope can block any number of creatures.

Illus. rk post


Blessed Wind

Sorcery , (9)

Target player's life total becomes 20.

"The fourth wind of ascension is Anointer, deifying the worthy."—Keld Triumphant

Illus. Anthony S. Waters


Celestial Convergence

Enchantment , (4)

Celestial Convergence enters the battlefield with seven omen counters on it.

At the beginning of your upkeep, remove an omen counter from Celestial Convergence. If there are no omen counters on Celestial Convergence, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw.

Illus. Ray Lago

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Diving Griffin

Creature — Griffin 2/2, (3)

Flying, vigilance

To outrace the griffin—Kipamu expression meaning"to do the impossible"

Illus. John Howe


Entangler

Enchantment — Aura , (4)

Enchant creature

Enchanted creature can block any number of creatures.

"Tell me again," said Latulla, raising her fist, "how just one woman held back an entire Keldon platoon."

Illus. D. Alexander Gregory


Excise

Instant , (1)

Exile target attacking creature unless its controller pays .

"Creation is no great feat. Anything you make, I can unmake in a heartbeat."—Alexi, zephyr mage

Illus. Joel Biske

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Flowering Field

Enchantment — Aura , (2)

Enchant land

Enchanted land has ": Prevent the next 1 damage that would be dealt to target creature or player this turn."

Some lands are soothing, and their peace can be felt in the soul.

Illus. Jeff Miracola

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Glittering Lion

Creature — Cat 2/2, (3)

Prevent all damage that would be dealt to Glittering Lion.

: Until end of turn, Glittering Lion loses "Prevent all damage that would be dealt to Glittering Lion." Any player may activate this ability.

Illus. Don Hazeltine

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Glittering Lynx

Creature — Cat 1/1, (1)

Prevent all damage that would be dealt to Glittering Lynx.

: Until end of turn, Glittering Lynx loses "Prevent all damage that would be dealt to Glittering Lynx." Any player may activate this ability.

Illus. Dan Frazier

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Jeweled Spirit

Creature — Spirit 3/3, (5)

Flying

Sacrifice two lands: Jeweled Spirit gains protection from artifacts or from the color of your choice until end of turn.

As he knows all the world completely, the world refuses him harm.

Illus. Christopher Moeller


Mageta the Lion

Legendary Creature — Human Spellshaper 3/3, (5)

, , Discard two cards: Destroy all creatures except for Mageta the Lion. Those creatures can't be regenerated.

In the jungle of war there is always a Lion.

Illus. Brom

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Mageta's Boon

Enchantment — Aura , (2)

Flash

Enchant creature

Enchanted creature gets +1/+2.

When the Lion roars, his cubs grow stronger.—Kipamu saying

Illus. Bradley Williams


Mercenary Informer

Creature — Human Rebel Mercenary 2/1, (3)

Mercenary Informer can't be the target of black spells or abilities from black sources.

: Put target nontoken Mercenary on the bottom of its owner's library.

The problem with rebels is that they so quickly reject authority.

Illus. Nelson DeCastro

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Mine Bearer

Creature — Human Soldier 1/1, (3)

, Sacrifice Mine Bearer: Destroy target attacking creature.

"The Keldons may have explosive tempers, but I have explosives."

Illus. D. Alexander Gregory


Mirror Strike

Instant , (4)

All combat damage that would be dealt to you this turn by target unblocked creature is dealt to its controller instead.

"Enemies can be your weapons or your shields. Simply show them which they are."—The Teachings of Zho

Illus. Dave Dorman

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Reveille Squad

Creature — Human Rebel 3/3, (4)

Whenever one or more creatures attack you, if Reveille Squad is untapped, you may untap all creatures you control.

"To arms! To arms! The Lion roars!"

Illus. Greg & Tim Hildebrandt


Rhystic Circle

Enchantment , (4)

: Any player may pay . If no one does, the next time a source of your choice would deal damage to you this turn, prevent that damage.

The circle buys time—an important commodity in battle.

Illus. Alan Pollack

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Rhystic Shield

Instant , (2)

Creatures you control get +0/+1 until end of turn. They get an additional +0/+2 until end of turn unless any player pays .

A shield for one is good. A shield for everyone is even better.

Illus. Kev Walker

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