Angel of Serenity

Creature — Angel 5/6, (7)

Flying

When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.

When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands.

Illus. Aleksi Briclot


Armory Guard

Creature — Giant Soldier 2/5, (4)

Armory Guard has vigilance as long as you control a Gate.

The Dimir agents watched from the shadows. "Eight hours, and I've yet to see him blink," Nefara hissed. "I suggest we find another way in."

Illus. Karl Kopinski


Arrest

Enchantment — Aura , (3)

Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.

"We will prove your guilt. We don't arrest the innocent, you know."—Arrester Lavinia, Tenth Precinct

Illus. Greg Staples


Avenging Arrow

Instant , (3)

Destroy target creature that dealt damage this turn.

"Forgive the theft. Punish the deception."—Alcarus, Selesnya archer

Illus. James Ryman


Azorius Arrester

Creature — Human Soldier 2/1, (2)

When Azorius Arrester enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

"You have the right to remain silent. Mostly because I tire of your excuses."

Illus. Wayne Reynolds


Azorius Justiciar

Creature — Human Wizard 2/2, (4)

When Azorius Justiciar enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)

"Your potential to commit a crime warrants further investigation."

Illus. Chris Rahn


Bazaar Krovod

Creature — Beast 2/5, (5)

Whenever Bazaar Krovod attacks, another target attacking creature gets +0/+2 until end of turn. Untap that creature.

The Hauler's Collective wields great influence over the Ravnican merchant class. Without it, little moves in the city.

Illus. Lars Grant-West


Concordia Pegasus

Creature — Pegasus 1/3, (2)

Flying

"A kick from its hooves is like a bolt of lightning. I'd know. I've been hit by both."—Rencz, Izzet chemister's aide

Illus. Winona Nelson


Ethereal Armor

Enchantment — Aura , (1)

Enchant creature

Enchanted creature gets +1/+1 for each enchantment you control and has first strike.

Metal is scarce, smiths are pricey, and plate mail is heavy.

Illus. Daarken

Versionen
Editionen

Eyes in the Skies

Instant , (4)

Put a 1/1 white Bird creature token with flying onto the battlefield, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.)

"What root and branch cannot reach, our winged friends will attend to."—Zunak, Selesnya strategist

Illus. James Ryman


Fencing Ace

Creature — Human Soldier 1/1, (2)

Double strike (This creature deals both first-strike and regular combat damage.)

His prowess gives the guildless hope that they can hold out against tyranny.

Illus. David Rapoza


Keening Apparition

Creature — Spirit 2/2, (2)

Sacrifice Keening Apparition: Destroy target enchantment.

Some souls are too damaged to be of use to the Orzhov.

Illus. Terese Nielsen


Knightly Valor

Enchantment — Aura , (5)

Enchant creature

When Knightly Valor enters the battlefield, put a 2/2 white Knight creature token with vigilance onto the battlefield. (Attacking doesn't cause it to tap.)

Enchanted creature gets +2/+2 and has vigilance.

Illus. Matt Stewart


Martial Law

Enchantment , (4)

At the beginning of your upkeep, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

"The good of society matters much more than the inconvenience of a few."—Agmand Sarv, Azorius hussar

Illus. Tyler Jacobson


Palisade Giant

Creature — Giant Soldier 2/7, (6)

All damage that would be dealt to you or another permanent you control is dealt to Palisade Giant instead.

Refusing guild allegiances, she fights for those who can't protect themselves.

Illus. Greg Staples


Phantom General

Creature — Spirit Soldier 2/3, (4)

Creature tokens you control get +1/+1.

After his death, the general was reunited with fallen soldiers from over thirty of his campaigns.

Illus. Christopher Moeller


Precinct Captain

Creature — Human Soldier 2/2, (2)

First strike

Whenever Precinct Captain deals combat damage to a player, put a 1/1 white Soldier creature token onto the battlefield.

"In troubled times, we all need someone to watch our back."

Illus. Steve Prescott


Rest in Peace

Enchantment , (2)

When Rest in Peace enters the battlefield, exile all cards from all graveyards.

If a card or token would be put into a graveyard from anywhere, exile it instead.

Some corpses the Golgari cannot claim. Some souls the Orzhov cannot shackle.

Illus. Terese Nielsen


Rootborn Defenses

Instant , (3)

Populate. Creatures you control gain indestructible until end of turn. (To populate, put a token onto the battlefield that's a copy of a creature token you control. Damage and effects that say "destroy" don't destroy creatures with indestructible.)

Illus. Mark Zug


Security Blockade

Enchantment — Aura , (3)

Enchant land

When Security Blockade enters the battlefield, put a 2/2 white Knight creature token with vigilance onto the battlefield.

Enchanted land has ": Prevent the next 1 damage that would be dealt to you this turn."

Illus. James Ryman