Apothecary Initiate

Creature — Kithkin Cleric 1/1, (1)

Whenever a player casts a white spell, you may pay . If you do, you gain 1 life.

Kithkin jealously hoard their knowledge of poultices and remedies so that no outside threat can benefit from their wisdom.

Illus. Kev Walker


Armored Ascension

Enchantment — Aura , (4)

Enchant creature

Enchanted creature gets +1/+1 for each Plains you control and has flying.

"Why enchant feathers to make them sturdy when we can enchant shields to make them fly?"—Braenna, cobblesmith

Illus. Matt Cavotta

Ballynock Cohort

Creature — Kithkin Soldier 2/2, (3)

First strike

Ballynock Cohort gets +1/+1 as long as you control another white creature.

A kithkin's worst enemy is solitude.

Illus. Jesper Ejsing


Barrenton Medic

Creature — Kithkin Cleric 0/4, (5)

: Prevent the next 1 damage that would be dealt to target creature or player this turn.

Put a -1/-1 counter on Barrenton Medic: Untap Barrenton Medic.

His dreams are filled with noxious powders and clinking vials.

Illus. Trevor Hairsine

Boon Reflection

Enchantment , (5)

If you would gain life, you gain twice that much life instead.

Kithkin healers chant the clan songs of both their parents over the broth to double its curative effect.

Illus. Terese Nielsen & Ron Spencer

Goldenglow Moth

Creature — Insect 0/1, (1)


Whenever Goldenglow Moth blocks, you may gain 4 life.

Ordinary moths follow it, drawn to its light.

Illus. Howard Lyon

Greater Auramancy

Enchantment , (2)

Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.)

Enchanted creatures you control have shroud.

A delicate veil of glamers can prove as sturdy as iron.

Illus. Chuck Lukacs


Inquisitor's Snare

Instant , (2)

Prevent all damage target attacking or blocking creature would deal this turn. If that creature is black or red, destroy it.

Driven by their paranoia, kithkin inflict on their foes all the agonies they believe would have been inflicted on them.

Illus. Michael Sutfin


Kithkin Rabble

Creature — Kithkin */*, (4)


Kithkin Rabble's power and toughness are each equal to the number of white permanents you control.

If even the slightest hint of panic enters the thoughtweft, bakers, potters, and even medics drop their spoons and salves to take up arms.

Illus. Omar Rayyan


Kithkin Shielddare

Creature — Kithkin Soldier 1/1, (2)

, : Target blocking creature gets +2/+2 until end of turn.

The nova glyph is a potent symbol. A shield embossed with it can resist the force of even the most determined giant.

Illus. Christopher Moeller

Last Breath

Instant , (2)

Exile target creature with power 2 or less. Its controller gains 4 life.

"Tsk. You'd think those nasty merrows would know how to hold their breath."—Olka, mistmeadow witch

Illus. Thomas Denmark

Mass Calcify

Sorcery , (7)

Destroy all nonwhite creatures.

The dead serve as their own tombstones.

Illus. Brandon Kitkouski

Mine Excavation

Sorcery , (2)

Return target artifact or enchantment card from a graveyard to its owner's hand.

Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Illus. Chippy


Mistmeadow Skulk

Creature — Kithkin Rogue 1/1, (2)

Lifelink, protection from converted mana cost 3 or greater

Doyo suspected the boggarts of brewing a plot against his crop, so he scythed away his grain to clear the sightlines.

Illus. Omar Rayyan

Niveous Wisps

Instant , (1)

Target creature becomes white until end of turn. Tap that creature.

Draw a card.

In a world devoid of sun, illumination comes from cheerless fires or the wandering spirits of the dead.

Illus. Jim Nelson


Order of Whiteclay

Creature — Kithkin Cleric 1/4, (3)

, {Q}: Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. ({Q} is the untap symbol.)

Made from the clay of burial mounds, the face paint of the priests is a sign of their respect for those whose rest they interrupt.

Illus. Steven Belledin

Pale Wayfarer

Creature — Spirit Giant 4/4, (7)

, {Q}: Target creature gains protection from the color of its controller's choice until end of turn. ({Q} is the untap symbol.)

As it wandered Shadowmoor, it did not remember its crime—only its shame.

Illus. Heather Hudson

Prison Term

Enchantment — Aura , (3)

Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.

Whenever a creature enters the battlefield under an opponent's control, you may attach Prison Term to that creature.

Clear out the cell. Bring in the next prisoner.

Illus. Zoltan Boros & Gabor Szikszai

Resplendent Mentor

Creature — Kithkin Cleric 2/2, (5)

White creatures you control have ": You gain 1 life."

Thoughtweft gives new meaning to the phrase "common knowledge."

Illus. Franz Vohwinkel

Rune-Cervin Rider

Creature — Elf Knight 2/2, (4)


: Rune-Cervin Rider gets +1/+1 until end of turn.

Things of beauty are in constant peril. The riders whisk them to safety, ahead of the encroaching darkness.

Illus. Dan Scott