Always Watching

Enchantment , (3)

Nontoken creatures you control get +1/+1 and have vigilance.

"We pray to Avacyn on high.On snow
white wings fearless you fly.Keep safe our souls. Keep safe our lives.May angels watch us from the skies."—Children's prayer

Illus. Chase Stone

Angel of Deliverance

Creature — Angel 6/6, (8)


Delirium — Whenever Angel of Deliverance deals damage, if there are four or more card types among cards in your graveyard, exile target creature an opponent controls.

Illus. Joseph Meehan

Angelic Purge

Sorcery , (3)

As an additional cost to cast Angelic Purge, sacrifice a permanent.

Exile target artifact, creature, or enchantment.

"We must save you from yourselves."

Illus. Zezhou Chen

Apothecary Geist

Creature — Spirit 2/3, (4)


When Apothecary Geist enters the battlefield, if you control another Spirit, you gain 3 life.

For some customers, the old apothecary shop still opens its doors.

Illus. Franz Vohwinkel

Archangel Avacyn

Legendary Creature — Angel 4/4, (5)


Flying, vigilance

When Archangel Avacyn enters the battlefield, creatures you control gain indestructible until end of turn.

When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep.

Illus. James Ryman

Avacyn, the Purifier

Legendary Creature — Angel 6/5, (0)


When this creature transforms into Avacyn, the Purifier, it deals 3 damage to each other creature and each opponent.

"Wings that once bore hope are now stained with blood. She is our guardian no longer."—Grete, cathar apostate

Illus. James Ryman

Avacynian Missionaries

Creature — Human Cleric 3/3, (4)

At the beginning of your end step, if Avacynian Missionaries is equipped, transform it.

"We come bearing the word of Avacyn and the Lunarch Council."

Illus. Wayne Reynolds

Lunarch Inquisitors

Creature — Human Cleric 4/4, (0)

When this creature transforms into Lunarch Inquisitors, you may exile another target creature until Lunarch Inquisitors leaves the battlefield.

"We come bearing the tools of confession and absolution."

Illus. Wayne Reynolds

Bound by Moonsilver

Enchantment — Aura , (3)

Enchant creature

Enchanted creature can't attack, block, or transform.

Sacrifice another permanent: Attach Bound by Moonsilver to target creature. Activate this ability only any time you could cast a sorcery and only once each turn.

Illus. Joseph Meehan

Bygone Bishop

Creature — Spirit Cleric 2/3, (3)


Whenever you cast a creature spell with converted mana cost 3 or less, investigate. (Put a colorless Clue artifact token onto the battlefield with ", Sacrifice this artifact: Draw a card.")

Illus. Jason A. Engle

Cathar's Companion

Creature — Hound 3/1, (3)

Whenever you cast a noncreature spell, Cathar's Companion gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

"Unwavering and loyal, they represent stability in uncertain times."—Rem Karolus, Slayer of Angels

Illus. Svetlin Velinov

Chaplain's Blessing

Sorcery , (1)

You gain 5 life.

"There was a time when the purpose of the church was to heal and protect. I would see that time return."

Illus. John Stanko

Dauntless Cathar

Creature — Human Soldier 3/2, (3)

, Exile Dauntless Cathar from your graveyard: Put a 1/1 white Spirit creature token with flying onto the battlefield. Activate this ability only any time you could cast a sorcery.

"The harder they try to extinguish my faith, the brighter it burns in the darkness."

Illus. Zack Stella

Declaration in Stone

Sorcery , (2)

Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way.

The message was clear to Sorin—Nahiri had paid Markov Manor a visit.

Illus. Tyler Jacobson

Descend upon the Sinful

Sorcery , (6)

Exile all creatures.

Delirium — Put a 4/4 white Angel creature token with flying onto the battlefield if there are four or more card types among cards in your graveyard.

Above the cries, a phrase rang out: "You will all be saved."

Illus. Tyler Jacobson

Devilthorn Fox

Creature — Fox 3/1, (2)

On expeditions through Ashmouth, the hunters of Devilthorn Lodge rely on the cleverness of foxes to counteract the mischief of devils.

Illus. Filip Burburan

Drogskol Cavalry

Creature — Spirit Knight 4/4, (7)


Whenever another Spirit enters the battlefield under your control, you gain 2 life.

: Put a 1/1 white Spirit creature token with flying onto the battlefield.

Illus. Igor Kieryluk

Eerie Interlude

Instant , (3)

Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

The barrier between existence and oblivion is thinner than you know.

Illus. Svetlin Velinov

Emissary of the Sleepless

Creature — Spirit 2/4, (5)


When Emissary of the Sleepless enters the battlefield, if a creature died this turn, put a 1/1 white Spirit creature token with flying onto the battlefield.

Illus. Igor Kieryluk

Ethereal Guidance

Sorcery , (3)

Creatures you control get +2/+1 until end of turn.

"The call of the Blessed Sleep is not so strong as the call to protect those in need."—Saint Traft

Illus. Ben Maier