Ancestor's Chosen

Creature — Human Cleric 4/4, (7)

First strike (This creature deals combat damage before creatures without first strike.)

When Ancestor's Chosen enters the battlefield, you gain 1 life for each card in your graveyard.

"The will of all, by my hand done."

Illus. Pete Venters

Angel of Mercy

Creature — Angel 3/3, (5)


When Angel of Mercy enters the battlefield, you gain 3 life.

Every tear shed is a drop of immortality.

Illus. Volkan Baga

Angelic Blessing

Sorcery , (3)

Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)

Only the warrior who can admit mortal weakness will be bolstered by immortal strength.

Illus. Mark Zug

Angelic Chorus

Enchantment , (5)

Whenever a creature enters the battlefield under your control, you gain life equal to its toughness.

The harmony of the glorious is a dirge to the wicked.

Illus. Jim Murray

Angelic Wall

Creature — Wall 0/4, (2)

Defender (This creature can't attack.)


"The Ancestor protects us in ways we can't begin to comprehend."—Mystic elder

Illus. John Avon

Aura of Silence

Enchantment , (3)

Artifact and enchantment spells your opponents cast cost more to cast.

Sacrifice Aura of Silence: Destroy target artifact or enchantment.

Not all silences are easily broken.

Illus. D. Alexander Gregory

Aven Cloudchaser

Creature — Bird Soldier 2/2, (4)

Flying (This creature can't be blocked except by creatures with flying or reach.)

When Aven Cloudchaser enters the battlefield, destroy target enchantment.

"At the Reapportionment, Eagle begged to be human. The Ancestor granted half that prayer."—Nomad myth

Illus. Justin Sweet

Ballista Squad

Creature — Human Rebel 2/2, (4)

, : Ballista Squad deals X damage to target attacking or blocking creature.

The perfect antidote for a tightly packed formation.

Illus. Matthew D. Wilson


Instant , (1)

Prevent the next 1 damage that would be dealt to target creature or player this turn.

Draw a card.

Life is measured in inches. To a healer, every one of those inches is precious.

Illus. Rebecca Guay

Beacon of Immortality

Instant , (6)

Double target player's life total. Shuffle Beacon of Immortality into its owner's library.

The cave floods with light. A thousand rays shine forth and meld into one.

Illus. Rob Alexander

Benalish Knight

Creature — Human Knight 2/2, (3)

Flash (You may cast this spell any time you could cast an instant.)

First strike (This creature deals combat damage before creatures without first strike.)

"We called them ‘armored lightning.'"—Gerrard of the Weatherlight

Illus. Zoltan Boros & Gabor Szikszai

Cho-Manno, Revolutionary

Legendary Creature — Human Rebel 2/2, (4)

Prevent all damage that would be dealt to Cho-Manno, Revolutionary.

"Mercadia's masks can no longer hide the truth. Our day has come at last."

Illus. Steven Belledin


Instant , (1)

Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.

"No doubt the arbiters would put you away, after all the documents are signed. But I will have justice now!"—Alovnek, Boros guildmage

Illus. Daren Bader


Instant , (1)

Destroy target enchantment.

"Illusion is a crutch for those with no grounding in reality."—Cho

Illus. Christopher Rush

Field Marshal

Creature — Human Soldier 2/2, (3)

Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.)

He is the only one who sees the patterns in the overlapping maps and conflicting reports.

Illus. Stephen Tappin

Ghost Warden

Creature — Spirit 1/1, (2)

: Target creature gets +1/+1 until end of turn.

"I thought of fate as an iron lattice, intricate but rigidly unchangeable. That was until some force bent fate's bars to spare my life."—Ilromov, traveling storyteller

Illus. Ittoku

Glorious Anthem

Enchantment , (3)

Creatures you control get +1/+1.

Once heard, the battle song of an angel becomes part of the listener forever.

Illus. Kev Walker

Hail of Arrows

Instant , (1)

Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures.

"Do not let a single shaft loose until my word. And when I give that word, do not leave a single shaft in Eiganjo."—General Takeno

Illus. Anthony S. Waters

Heart of Light

Enchantment — Aura , (3)

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Prevent all damage that would be dealt to and dealt by enchanted creature.

For those who reach enlightenment, violence is an unnecessary distraction.

Illus. Luca Zontini

High Ground

Enchantment , (1)

Each creature you control can block an additional creature each combat.

In war, as in society, position is everything.

Illus. rk post