Ashes to Ashes

Sorcery , (3)

Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.

"All rivers eventually run to the sea. My job is to sort out who goes first."—Maeveen O'Donagh, Memoirs of a Soldier

Illus. Drew Tucker


Banshee

Creature — Spirit 0/1, (4)

, : Banshee deals half X damage, rounded down, to target creature or player, and half X damage, rounded up, to you.

Some say Banshees are the hounds of Death, baying to herd their prey into the arms of their master.

Illus. Jesper Myrfors


Bog Imp

Creature — Imp 1/1, (2)

Flying (This creature can't be blocked except by creatures with flying or reach.)

On guard for larger dangers, we underestimated the power and speed of the Imp's muck
crusted claws.

Illus. Ron Spencer


Bog Rats

Creature — Rat 1/1, (1)

Bog Rats can't be blocked by Walls.

Their stench was vile and strong enough, but not nearly as powerful as their hunger.

Illus. Ron Spencer


Curse Artifact

Enchantment — Aura , (4)

Enchant artifact

At the beginning of the upkeep of enchanted artifact's controller, Curse Artifact deals 2 damage to that player unless he or she sacrifices that artifact.

Voska feared the artifact had come too easily.

Illus. Mark Tedin

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Eater of the Dead

Creature — Horror 3/4, (5)

: If Eater of the Dead is tapped, exile target creature card from a graveyard and untap Eater of the Dead.

Even the putrid muscles of the dead can provide strength to those loathsome enough to consume them.

Illus. Jesper Myrfors


Frankenstein's Monster

Creature — Zombie 0/1, (2)

As Frankenstein's Monster enters the battlefield, exile X creature cards from your graveyard. If you can't, put Frankenstein's Monster into its owner's graveyard instead of onto the battlefield. For each creature card exiled this way, Frankenstein's Monster enters the battlefield with a +2/+0, +1/+1, or +0/+2 counter on it.

Illus. Anson Maddocks

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Grave Robbers

Creature — Human Rogue 1/1, (3)

, : Exile target artifact card from a graveyard. You gain 2 life.

"If you don't have your health, you don't have anything." —Proverb

Illus. Quinton Hoover

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Inquisition

Sorcery , (3)

Target player reveals his or her hand. Inquisition deals damage to that player equal to the number of white cards in his or her hand.

Many of those entrusted to Primata Delphine's care tended to express themselves with screams.

Illus. Anson Maddocks

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Marsh Gas

Instant , (1)

All creatures get -2/-0 until end of turn.

"Comes right outta th' ground. If ya can smell it, it's too late." —Keevy Bogsbury

Illus. Douglas Shuler


Murk Dwellers

Creature — Zombie 2/2, (4)

Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat.

When Raganorn unsealed the catacombs, he found more than the dead and their treasures.

Illus. Drew Tucker


Nameless Race

Creature */* , (4)

Trample

As Nameless Race enters the battlefield, pay any amount of life. The amount you pay can't be more than the total number of white nontoken permanents your opponents control plus the total number of white cards in their graveyards.

Nameless Race's power and toughness are each equal to the life paid as it entered the battlefield.

Illus. Quinton Hoover

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Rag Man

Creature — Human Minion 2/1, (4)

, : Target opponent reveals his or her hand and discards a creature card at random. Activate this ability only during your turn.

"Aw, he's just a silly, dirty little man. What's to be afraid of?"

Illus. Daniel Gelon


Season of the Witch

Enchantment , (3)

At the beginning of your upkeep, sacrifice Season of the Witch unless you pay 2 life.

At the beginning of the end step, destroy all untapped creatures that didn't attack this turn, except for creatures that couldn't attack.

Illus. Jesper Myrfors

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The Fallen

Creature — Zombie 2/3, (4)

At the beginning of your upkeep, The Fallen deals 1 damage to each opponent it has dealt damage to this game.

Magic often masters those who cannot master it.

Illus. Jesper Myrfors


Uncle Istvan

Creature — Human 1/3, (4)

Prevent all damage that would be dealt to Uncle Istvan by creatures.

Solitude drove the old hermit insane. Now he only keeps company with those he can catch.

Illus. Daniel Gelon


Word of Binding

Sorcery , (2)

Tap X target creatures.

"That was the worst experience of my days, standing there helpless as they killed my whole troop." —Maeveen O'Donagh, Memoirs of a Soldier

Illus. Ron Spencer


Worms of the Earth

Enchantment , (5)

Players can't play lands.

Lands can't enter the battlefield.

At the beginning of each upkeep, any player may sacrifice two lands or have Worms of the Earth deal 5 damage to him or her. If a player does either, destroy Worms of the Earth.

The ground collapsed, leaving nothing but the great Worms' mucous residues.

Illus. Anson Maddocks

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Amnesia

Sorcery , (6)

Target player reveals his or her hand and discards all nonland cards.

"When one has witnessed the unspeakable, 'tis sometimes better to forget." —Vervamon the Elder

Illus. Mark Poole


Apprentice Wizard

Creature — Human Wizard 0/1, (3)

, : Add {C}{C}{C} to your mana pool.

Illus. Dan Frazier