Battlewise Valor

Instant , (2)

Target creature gets +2/+2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

It's never good to walk into an ambush, but with the right spell you might walk out again.

Illus. Zack Stella

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Cavalry Pegasus

Creature — Pegasus 1/1, (2)

Flying

Whenever Cavalry Pegasus attacks, each attacking Human gains flying until end of turn.

"It is hope, hooved and winged."—Cymede, queen of Akros

Illus. Kev Walker


Celestial Archon

Enchantment Creature — Archon 4/4, (5)

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Flying, first strike

Enchanted creature gets +4/+4 and has flying and first strike.

Illus. Matt Stewart

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Chained to the Rocks

Enchantment — Aura , (1)

Enchant Mountain you control

When Chained to the Rocks enters the battlefield, exile target creature an opponent controls until Chained to the Rocks leaves the battlefield. (That creature returns under its owner's control.)

Illus. Aaron Miller

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Chosen by Heliod

Enchantment — Aura , (2)

Enchant creature

When Chosen by Heliod enters the battlefield, draw a card.

Enchanted creature gets +0/+2.

"Training and studies aid a soldier in meager amounts. The gods do the rest."—Brigone, soldier of Meletis

Illus. Zack Stella

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Dauntless Onslaught

Instant , (3)

Up to two target creatures each get +2/+2 until end of turn.

"The people of Akros must learn from our leonin adversaries. If we match their staunch ferocity with our superior faith, we cannot fail."—Cymede, queen of Akros

Illus. Peter Mohrbacher


Decorated Griffin

Creature — Griffin 2/3, (5)

Flying

: Prevent the next 1 combat damage that would be dealt to you this turn.

The awards and medals of polis
dwellers mean nothing to griffins, but they repay acts of generosity.

Illus. Phill Simmer

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Divine Verdict

Instant , (4)

Destroy target attacking or blocking creature.

The last thing to go through the cyclops's mind was a twelve
ton block of marble.

Illus. Raymond Swanland


Elspeth, Sun's Champion

Planeswalker — Elspeth 4/, (6)

+1: Put three 1/1 white Soldier creature tokens onto the battlefield.

−3: Destroy all creatures with power 4 or greater.

−7: You get an emblem with "Creatures you control get +2/+2 and have flying."

Illus. Eric Deschamps


Ephara's Warden

Creature — Human Cleric 1/2, (4)

: Tap target creature with power 3 or less.

"When you threaten the sanctity of the polis, you insult Ephara herself. If she doesn't smite you, I will."

Illus. Zack Stella

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Evangel of Heliod

Creature — Human Cleric 1/3, (6)

When Evangel of Heliod enters the battlefield, put a number of 1/1 white Soldier creature tokens onto the battlefield equal to your devotion to white. (Each in the mana costs of permanents you control counts toward your devotion to white.)

Illus. Nils Hamm

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Fabled Hero

Creature — Human Soldier 2/2, (3)

Double strike

Heroic — Whenever you cast a spell that targets Fabled Hero, put a +1/+1 counter on Fabled Hero.

"You. Poet. Be sure to write this down."

Illus. Aaron Miller

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Favored Hoplite

Creature — Human Soldier 1/2, (1)

Heroic — Whenever you cast a spell that targets Favored Hoplite, put a +1/+1 counter on Favored Hoplite and prevent all damage that would be dealt to it this turn.

Illus. Winona Nelson

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Gift of Immortality

Enchantment — Aura , (3)

Enchant creature

When enchanted creature dies, return that card to the battlefield under its owner's control. Return Gift of Immortality to the battlefield attached to that creature at the beginning of the next end step.

Illus. Matt Stewart

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Glare of Heresy

Sorcery , (2)

Exile target white permanent.

No foe is more hated than the former friend.

Illus. Raymond Swanland

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Gods Willing

Instant , (1)

Target creature you control gains protection from the color of your choice until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Honor the gods of Theros, and they will return the favor.

Illus. Mark Winters

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Heliod, God of the Sun

Legendary Enchantment Creature — God 5/6, (4)

Indestructible

As long as your devotion to white is less than five, Heliod isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to white.)

Other creatures you control have vigilance.

: Put a 2/1 white Cleric enchantment creature token onto the battlefield.

Illus. Jaime Jones

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Heliod's Emissary

Enchantment Creature — Elk 3/3, (4)

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Whenever Heliod's Emissary or enchanted creature attacks, tap target creature an opponent controls.

Enchanted creature gets +3/+3.

Illus. Sam Burley

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Hopeful Eidolon

Enchantment Creature — Spirit 1/1, (1)

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Enchanted creature gets +1/+1 and has lifelink.

Illus. Min Yum

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Hundred-Handed One

Creature — Giant 3/5, (4)

Vigilance

: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

As long as Hundred-Handed One is monstrous, it has reach and can block an additional ninety-nine creatures each combat.

Illus. Brad Rigney

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