Akroma, Angel of Wrath

Legendary Creature — Angel 6/6, (8)

Flying, first strike, vigilance, trample, haste, protection from black and from red

"No rest. No mercy. No matter what."

Illus. Ron Spears


Auratog

Creature — Atog 1/2, (2)

Sacrifice an enchantment: Auratog gets +2/+2 until end of turn.

The auratog enjoys eating its wards.

Illus. Jeff Miracola


Celestial Dawn

Enchantment , (3)

Lands you control are Plains.

Nonland cards you own that aren't on the battlefield, spells you control, and nonland permanents you control are white.

You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.

Illus. Liz Danforth


Consecrate Land

Enchantment — Aura , (1)

Enchant land

Enchanted land has indestructible and can't be enchanted by other Auras.

Illus. Jeff A. Menges


Defiant Vanguard

Creature — Human Rebel 2/2, (3)

When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn.

, : Search your library for a Rebel permanent card with converted mana cost 4 or less and put it onto the battlefield. Then shuffle your library.

Illus. Pete Venters



Enduring Renewal

Enchantment , (4)

Play with your hand revealed.

If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card.

Whenever a creature is put into your graveyard from the battlefield, return it to your hand.

Illus. Harold McNeill


Essence Sliver

Creature — Sliver 3/3, (4)

Whenever a Sliver deals damage, its controller gains that much life.

The slivers would survive, even at the expense of every other creature on Otaria.

Illus. Glen Angus


Honorable Passage

Instant , (2)

The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller.

Illus. Jeff Miracola


Icatian Javelineers

Creature — Human Soldier 1/1, (1)

Icatian Javelineers enters the battlefield with a javelin counter on it.

, Remove a javelin counter from Icatian Javelineers: Icatian Javelineers deals 1 damage to target creature or player.

Illus. Scott Kirschner


Moorish Cavalry

Creature — Human Knight 3/3, (4)

Trample

Members of the elite Moorish Cavalry are very particular about their mounts, choosing only those whose bloodlines have been pure for generations.

Illus. Dameon Willich


Resurrection

Sorcery , (4)

Return target creature card from your graveyard to the battlefield.

Illus. Dan Frazier


Sacred Mesa

Enchantment , (3)

At the beginning of your upkeep, sacrifice Sacred Mesa unless you sacrifice a Pegasus.

: Put a 1/1 white Pegasus creature token with flying onto the battlefield.

"Do not go there, do not go / unless you rise on wings, unless you walk on hooves."—"Song to the Sun," Femeref song

Illus. Margaret Organ-Kean


Soltari Priest

Creature — Soltari Cleric 2/1, (2)

Protection from red

Shadow (This creature can block or be blocked by only creatures with shadow.)

"In Rath," the priest said, "there is even greater need for prayer."

Illus. Janet Aulisio


Squire

Creature — Human Soldier 1/2, (2)

"Of twenty yeer of age he was, I gesse.Of his stature he was of evene lengthe.And wonderly delyvere, and of greete strengthe."—Geoffrey Chaucer,The Canterbury Tales

Illus. Dennis Detwiller


Valor

Creature — Incarnation 2/2, (4)

First strike

As long as Valor is in your graveyard and you control a Plains, creatures you control have first strike.

"The cracks widened, the shell crumbled, and Valor spread throughout the land."—Scroll of Beginnings

Illus. Kev Walker


Witch Hunter

Creature — Human Cleric 1/1, (4)

: Witch Hunter deals 1 damage to target player.

, : Return target creature an opponent controls to its owner's hand.

Illus. Jesper Myrfors


Zhalfirin Commander

Creature — Human Knight 2/2, (3)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

: Target Knight creature gets +1/+1 until end of turn.

"Command is the act of balancing on a vine and convincing others that it is firm ground."—Sidar Jabari

Illus. Stuart Griffin


Dandân

Creature — Fish 4/1, (2)

Dandân can't attack unless defending player controls an Island.

When you control no Islands, sacrifice Dandân.

"Catch good today. Start replacing crew tomorrow."—Faysal al
Mousa, fisher captain, log

Illus. Drew Tucker


Flying Men

Creature — Human 1/1, (1)

Flying

Saffiyah clapped her hands and twenty flying men appeared at her side, each well trained in the art of combat.

Illus. Christopher Rush