Angel of Retribution

Creature — Angel 5/5, (7)

Flying, first strike

Bitter vengeance never glowed so bright nor sang so sweet.

Illus. rk post

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Aven Trooper

Creature — Bird Soldier 1/1, (4)

Flying

, Discard a card: Aven Trooper gets +1/+2 until end of turn.

The very skies seethe with the aven's hatred for the Cabal.

Illus. Greg Staples

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Cleansing Meditation

Sorcery , (3)

Destroy all enchantments.

Threshold — If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield.

Illus. Ron Spears

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Equal Treatment

Instant , (2)

If any source would deal 1 or more damage to a creature or player this turn, it deals 2 damage to that creature or player instead.

Draw a card.

Illus. Greg & Tim Hildebrandt


Floating Shield

Enchantment — Aura , (3)

Enchant creature

As Floating Shield enters the battlefield, choose a color.

Enchanted creature has protection from the chosen color. This effect doesn't remove Floating Shield.

Sacrifice Floating Shield: Target creature gains protection from the chosen color until end of turn.

Illus. Keith Garletts

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Frantic Purification

Instant , (3)

Destroy target enchantment.

Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)

By definition, madness ends in one of two ways: clarity . . . or death.

Illus. Mark Brill

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Hypochondria

Enchantment , (2)

, Discard a card: Prevent the next 3 damage that would be dealt to target creature or player this turn.

, Sacrifice Hypochondria: Prevent the next 3 damage that would be dealt to target creature or player this turn.

Illus. Christopher Moeller


Major Teroh

Legendary Creature — Bird Soldier 2/3, (4)

Flying

, Sacrifice Major Teroh: Exile all black creatures.

"I am the holy wind that shall avenge the Cabal's victims."

Illus. Daren Bader

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Militant Monk

Creature — Human Monk Cleric 2/1, (3)

Vigilance

: Prevent the next 1 damage that would be dealt to target creature or player this turn.

Illus. Mark Brill

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Morningtide

Sorcery , (2)

Exile all cards from all graveyards.

"The spirits of the righteous shall rise into the sky. Even dirtwalkers will fly like aven."—Major Teroh

Illus. Tony Szczudlo

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Mystic Familiar

Creature — Bird 1/2, (2)

Flying

Threshold — As long as seven or more cards are in your graveyard, Mystic Familiar gets +1/+1 and has protection from black.

They soar, and the mystics follow.

Illus. Edward P. Beard, Jr.


Pay No Heed

Instant , (1)

Prevent all damage a source of your choice would deal this turn.

"Inhale life. Exhale pain."—Mystic elder

Illus. Adam Rex


Possessed Nomad

Creature — Human Nomad Horror 3/3, (4)

Vigilance

Threshold — As long as seven or more cards are in your graveyard, Possessed Nomad gets +1/+1, is black, and has ", : Destroy target white creature."

Illus. Eric Peterson

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Reborn Hero

Creature — Human Soldier 2/2, (3)

Vigilance

Threshold — As long as seven or more cards are in your graveyard, Reborn Hero has "When Reborn Hero dies, you may pay . If you do, return Reborn Hero to the battlefield under your control."

Illus. Gary Ruddell

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Spirit Flare

Instant , (4)

Tap target untapped creature you control. If you do, it deals damage equal to its power to target attacking or blocking creature an opponent controls.

Flashback—, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Illus. rk post

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Stern Judge

Creature — Human Cleric 2/2, (3)

: Each player loses 1 life for each Swamp he or she controls.

"How to punish the guilty is up to the Ancestor. Deciding who merits such punishment is up to me."

Illus. Matt Cavotta

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Strength of Isolation

Enchantment — Aura , (2)

Enchant creature

Enchanted creature gets +1/+2 and has protection from black.

Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)

Don't mistake isolation for safety.

Illus. Jerry Tiritilli

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Teroh's Faithful

Creature — Human Cleric 1/4, (4)

When Teroh's Faithful enters the battlefield, you gain 4 life.

The light of reason follows them even into battle.

Illus. Greg & Tim Hildebrandt


Teroh's Vanguard

Creature — Human Nomad 2/3, (4)

Flash

Threshold — As long as seven or more cards are in your graveyard, Teroh's Vanguard has "When Teroh's Vanguard enters the battlefield, creatures you control gain protection from black until end of turn."

Illus. Greg & Tim Hildebrandt


Transcendence

Enchantment , (6)

You don't lose the game for having 0 or less life.

When you have 20 or more life, you lose the game.

Whenever you lose life, you gain 2 life for each 1 life you lost. (Damage dealt to you causes you to lose life.)

Illus. Rebecca Guay

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