Academy Rector

Creature — Human Cleric 1/2, (4)

When Academy Rector dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle your library.

Illus. Heather Hudson

Archery Training

Enchantment — Aura , (1)

Enchant creature

At the beginning of your upkeep, you may put an arrow counter on Archery Training.

Enchanted creature has ": This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training."

Illus. Mark Brill


Capashen Knight

Creature — Human Knight 1/1, (2)

First strike (This creature deals combat damage before creatures without first strike.)

: Capashen Knight gets +1/+0 until end of turn.

Few warriors dare to challenge a knight of Capashen. Should one do so, there is one fewer.

Illus. Kev Walker

Capashen Standard

Enchantment — Aura , (1)

Enchant creature

Enchanted creature gets +1/+1.

, Sacrifice Capashen Standard: Draw a card.

Benalia has no need for peacocks to serve as symbols of vanity. The Capashens strut more proudly than any bird.

Illus. Todd Lockwood

Capashen Templar

Creature — Human Knight 2/2, (3)

: Capashen Templar gets +0/+1 until end of turn.

Their shields are Benalia's outermost battlements.

Illus. Todd Lockwood

False Prophet

Creature — Human Cleric 2/2, (4)

When False Prophet dies, exile all creatures.

"You lived for Serra's love. Will you not die for it?"

Illus. Eric Peterson

Fend Off

Instant , (2)

Prevent all combat damage that would be dealt by target creature this turn.

Cycling (, Discard this card: Draw a card.)

The best defense is to not get hit.

Illus. Paolo Parente

Field Surgeon

Creature — Human Cleric 1/1, (2)

Tap an untapped creature you control: Prevent the next 1 damage that would be dealt to target creature this turn.

Commanders order soldiers to attack. Field surgeons order them to heal. Both are obeyed without question.

Illus. Heather Hudson


Sorcery , (2)

Exile target nontoken permanent, then return it to the battlefield under its owner's control.

Who is truer: you who are, or you who are to be?

Illus. Douglas Shuler

Jasmine Seer

Creature — Human Wizard 1/1, (4)

, : Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way.

Illus. Donato Giancola

Mask of Law and Grace

Enchantment — Aura , (1)

Enchant creature

Enchanted creature has protection from black and from red.

The archangels zealously drove Serra's light into every corner of their new home as if their creator still commanded them.

Illus. Kev Walker


Master Healer

Creature — Human Cleric 1/4, (5)

: Prevent the next 4 damage that would be dealt to target creature or player this turn.

Behind his eyes is the pain of every soldier his hands have healed.

Illus. Adam Rex


Enchantment , (4)

Each other non-Aura enchantment is a creature in addition to its other types and has base power and base toughness each equal to its converted mana cost.

Illus. John Avon


Reliquary Monk

Creature — Human Monk Cleric 2/2, (3)

When Reliquary Monk dies, destroy target artifact or enchantment.

A thing of Serra's realm exists only by the grace of her followers' faith.

Illus. Thomas M. Baxa


Sorcery , (4)

Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)

Treasures, trinkets, trash—the relics of the past are brought forth again.

Illus. Jim Nelson



Enchantment , (2)

Whenever an opponent taps a Mountain for mana, you may gain 1 life.

"To forgive our enemies is to forgive ourselves."

Illus. Mark Brill

Scent of Jasmine

Instant , (1)

Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way.

Illus. Douglas Shuler


Instant , (4)

Exile target enchantment. Search its controller's graveyard, hand, and library for all cards with the same name as that enchantment and exile them. Then that player shuffles his or her library.

Illus. Eric Peterson

Serra Advocate

Creature — Angel 2/2, (4)


: Target attacking or blocking creature gets +2/+2 until end of turn.

An angel's touch can prepare a soldier for battle more than a thousand military drills.

Illus. Scott Hampton


Instant , (4)

Creatures you control get +0/+5 until end of turn.

Their commitment to Serra is as solid as any shield.

Illus. John Zeleznik