Armament Master

Creature — Kor Soldier 2/2, (2)

Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master.

"We prepare for the known with daggers, rations, rope, and pitons. But we also prepare for the unknown with billycat tails, pikku roots, hedron chips . . ."

Illus. Steven Belledin


Arrow Volley Trap

Instant — Trap , (5)

If four or more creatures are attacking, you may pay rather than pay Arrow Volley Trap's mana cost.

Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures.

Illus. Steve Argyle

Bold Defense

Instant , (3)

Kicker (You may pay an additional as you cast this spell.)

Creatures you control get +1/+1 until end of turn. If Bold Defense was kicked, instead creatures you control get +2/+2 and gain first strike until end of turn.

Illus. Scott Chou


Brave the Elements

Instant , (1)

Choose a color. White creatures you control gain protection from the chosen color until end of turn.

"Trust me, your lost fingers and toes are nothing compared to the lost treasures of Sejiri."—Zahr Gada, Halimar expedition leader

Illus. Goran Josic

Caravan Hurda

Creature — Giant 1/5, (5)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

"Not too bright, but good enough for the job required—carrying and walking in a straight line."—Bruse Tarl, Goma Fada nomad

Illus. Dave Kendall


Celestial Mantle

Enchantment — Aura , (6)

Enchant creature

Enchanted creature gets +3/+3.

Whenever enchanted creature deals combat damage to a player, double its controller's life total.

Upon such armor, even a mountain would break.

Illus. Steve Argyle


Cliff Threader

Creature — Kor Scout 2/1, (2)

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

"The crossing demands singular focus. Your life consists of these ropes, these hooks, and these rocky crags. Your past is miles below."

Illus. Paul Bonner


Conqueror's Pledge

Sorcery , (5)

Kicker (You may pay an additional as you cast this spell.)

Put six 1/1 white Kor Soldier creature tokens onto the battlefield. If Conqueror's Pledge was kicked, put twelve of those tokens onto the battlefield instead.

Illus. Kev Walker


Day of Judgment

Sorcery , (4)

Destroy all creatures.

"I have seen planes leveled and all life rendered to dust. It brought no pleasure, even to a heart as dark as mine."—Sorin Markov

Illus. Vincent Proce

Devout Lightcaster

Creature — Kor Cleric 2/2, (3)

Protection from black

When Devout Lightcaster enters the battlefield, exile target black permanent.

"Goddess, grant us light to banish the world's shadows."—Prayer to Kamsa

Illus. Shelly Wan


Emeria Angel

Creature — Angel 3/3, (4)


Landfall — Whenever a land enters the battlefield under your control, you may put a 1/1 white Bird creature token with flying onto the battlefield.

When the earth shudders, the sky overflows.

Illus. Jim Murray


Felidar Sovereign

Creature — Cat Beast 4/6, (6)

Vigilance, lifelink

At the beginning of your upkeep, if you have 40 or more life, you win the game.

"If survival is a game, I've seen the winner."—Hazir, Sejiri cartographer

Illus. Zoltan Boros & Gabor Szikszai

Iona, Shield of Emeria

Legendary Creature — Angel 7/7, (9)


As Iona, Shield of Emeria enters the battlefield, choose a color.

Your opponents can't cast spells of the chosen color.

No more shall the righteous cower before evil.

Illus. Jason Chan


Journey to Nowhere

Enchantment , (2)

When Journey to Nowhere enters the battlefield, exile target creature.

When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Illus. Warren Mahy

Kabira Evangel

Creature — Human Cleric Ally 2/3, (3)

Whenever Kabira Evangel or another Ally enters the battlefield under your control, you may choose a color. If you do, Allies you control gain protection from the chosen color until end of turn.

Illus. Eric Deschamps


Kazandu Blademaster

Creature — Human Soldier Ally 1/1, (2)

First strike, vigilance

Whenever Kazandu Blademaster or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Kazandu Blademaster.

"If you hire a sell
sword, you'd better watch your back. Hire me, and I'll watch it for you."

Illus. Michael Komarck


Kor Aeronaut

Creature — Kor Soldier 2/2, (2)

Kicker (You may pay an additional as you cast this spell.)


When Kor Aeronaut enters the battlefield, if it was kicked, target creature gains flying until end of turn.

Illus. Karl Kopinski

Kor Cartographer

Creature — Kor Scout 2/2, (4)

When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library.

Kor have no concept of exploration. They return to homelands forgotten.

Illus. Ryan Pancoast

Kor Duelist

Creature — Kor Soldier 1/1, (1)

As long as Kor Duelist is equipped, it has double strike. (It deals both first-strike and regular combat damage.)

"Swords cannot reach far enough. Chains cannot strike hard enough. An eternal dilemma, but a simple one."

Illus. Izzy


Kor Hookmaster

Creature — Kor Soldier 2/2, (3)

When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

"For us, a rope represents the ties that bind the kor. For you, it's more literal."

Illus. Wayne Reynolds